RE: Truck Summary in logistics Phase Report is hard to understand: (Full Version)

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Teo41_ITA -> RE: Truck Summary in logistics Phase Report is hard to understand: (9/6/2021 9:47:56 AM)

Another noob question: how do I distinguish level 1 from level 2 railyards? In the logistics mode I see some hexes with a rail symbol and some numbers, but I guess they only refer to the rail capacity of that hex.




loki100 -> Quick Questions Thread (9/6/2021 9:55:36 AM)


quote:

ORIGINAL: Teo41_ITA

Another noob question: how do I distinguish level 1 from level 2 railyards? In the logistics mode I see some hexes with a rail symbol and some numbers, but I guess they only refer to the rail capacity of that hex.


you need to play with the factory map mode on (cntrl+l if I recall), that'll show you where the railyards are. Hover over the hex and the size comes up.

so not that easy, but over time you learn where they are (there are not many in the Western USSR and all linked to large population centres)




Teo41_ITA -> RE: Quick Questions Thread (9/6/2021 11:06:38 AM)


quote:

ORIGINAL: loki100

you need to play with the factory map mode on (cntrl+l if I recall), that'll show you where the railyards are. Hover over the hex and the size comes up.

so not that easy, but over time you learn where they are (there are not many in the Western USSR and all linked to large population centres)


Thank you! Yes, in factory map mode I could find them! I have already noted down which ones are West of the Urals [:D]




erikbengtsson -> RE: Quick Questions Thread (9/6/2021 4:15:43 PM)


quote:

ORIGINAL: loki100


quote:

ORIGINAL: Teo41_ITA

Another noob question: how do I distinguish level 1 from level 2 railyards? In the logistics mode I see some hexes with a rail symbol and some numbers, but I guess they only refer to the rail capacity of that hex.


you need to play with the factory map mode on (cntrl+l if I recall), that'll show you where the railyards are. Hover over the hex and the size comes up.

so not that easy, but over time you learn where they are (there are not many in the Western USSR and all linked to large population centres)

I think it's even clearer when you have a unit (on a railroad hex), and chose rail movement. All the level 2-9 railyards are easy to see then (can of course be done together with factory map mode).




glenhope -> RE: Quick Questions Thread (9/7/2021 5:12:12 AM)

In the metrics screen what is Req short for? What do items with Req measure?




Jack_the_Eagleheart -> RE: Truck Summary in logistics Phase Report is hard to understand: (9/8/2021 8:53:12 PM)

Hello, finnaly i was able to buy this game :) and i have a couple of questions. I read the manual but as a wite1 player im totally noob on AOGs..

1. I am able to move planes between already occupied airfields. But i cant moving planes to a new empty airbase, how can i do that ?

2. I get high recon losses, how can i preserve my recon planes as soviets? I feel like soviets lack recon in early 41, is it right ? Additionaly should i use every avaliable plane and pilot to inflict fatigue to german pilots while sustaining high losses ?

3. What happens when i call 4 divisions from national reserve to my designated hex, there cant be more then 3 divisions in that hex.

4. When i call support companies from reserve will they all come to STAVKA ?

5. I see that changing division HHQs does not require AP anymore, but sometimes when i change SU HHQs i give admin points, in which cases it requires admin points ?

6. As soviets, when i look at the statistics of artilerry units, i see that rocked artiliery is very effective againts infantry. What is the most effective artillery SU as soviets.

7. Is there a way to designate airfields forbidden while using Air asist ?

8. What is the most challanging and *realistic* game difficulty setting for Computer Axis ? I read some ARRs and im planing to use Moral 120 and rest 110.

Thank you [:)]




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (9/8/2021 9:22:11 PM)


quote:

ORIGINAL: Jack_the_Eagleheart

Hello, finnaly i was able to buy this game :) and i have a couple of questions. I read the manual but as a wite1 player im totally noob on AOGs..

1. I am able to move planes between already occupied airfields. But i cant moving planes to a new empty airbase, how can i do that ?

2. I get high recon losses, how can i preserve my recon planes as soviets? I feel like soviets lack recon in early 41, is it right ? Additionaly should i use every avaliable plane and pilot to inflict fatigue to german pilots while sustaining high losses ?

3. What happens when i call 4 divisions from national reserve to my designated hex, there cant be more then 3 divisions in that hex.

4. When i call support companies from reserve will they all come to STAVKA ?

5. I see that changing division HHQs does not require AP anymore, but sometimes when i change SU HHQs i give admin points, in which cases it requires admin points ?

6. As soviets, when i look at the statistics of artilerry units, i see that rocked artiliery is very effective againts infantry. What is the most effective artillery SU as soviets.

7. Is there a way to designate airfields forbidden while using Air asist ?

8. What is the most challanging and *realistic* game difficulty setting for Computer Axis ? I read some ARRs and im planing to use Moral 120 and rest 110.

Thank you [:)]


1 - if you are using the AI assist it will do this for you, it tends to want decent supply at airfields so sometimes build a depot nearby, if you are doing it manually, its the same click and drop routine

2 - it happens, both sides start 1941 with lots of recon planes and run out by 1942, accept that the best you will get is some idea where the enemy is

3 - adjacent hex, usually on a railroad if possible

4 - yes

5 - there is a table in the manual, check out those rules

6 - bigger is better BUT you have a shortage of heavy artillery up to 1944 so you have to use what you have (ie the 76mm stuff)

7 - no

8 - be careful. Once you have a basic grasp I'd say the AI should go to 110. At 120 it gains extra disruptions in combat, Read the sections in the player's notes as to how the AI behaves




Jack_the_Eagleheart -> RE: Truck Summary in logistics Phase Report is hard to understand: (9/8/2021 9:29:21 PM)

Very thank you for your answers!




pookiebear -> RE: Truck Summary in logistics Phase Report is hard to understand: (9/14/2021 12:49:39 PM)

Guys how do i use airborne units? I have the geeman airlansing siv sitting close to a ju transport plane unit but i dont get the option for airborne

Also can the germans do amphibious landing or they dont get the hq required for this?

Also when transporting units..why is the loading cost so high compared to transport capacity of the junkers transport planes..how i increase their tranaport capacities




pookiebear -> RE: Truck Summary in logistics Phase Report is hard to understand: (9/14/2021 12:59:26 PM)

Also does naval interdiction stop troops from leaving from enemy ports?
Do i need only +2 interdiction more then the enemy in the hexes blocking the port?




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (9/14/2021 1:13:13 PM)


quote:

ORIGINAL: pookiebear

Guys how do i use airborne units? I have the geeman airlansing siv sitting close to a ju transport plane unit but i dont get the option for airborne

Also can the germans do amphibious landing or they dont get the hq required for this?

Also when transporting units..why is the loading cost so high compared to transport capacity of the junkers transport planes..how i increase their tranaport capacities


23.9.1 - "Only brigade or smaller units may drop."

24.6.1 - "Amphibious invasions may be initiated by Soviet Amphibious HQ units (21.11.1) in the Black Sea region
using combat units to invade clear, woods, and city terrain hexes."

You can't increase transport capacity of a given plane, sometimes more than one gives you the means to move or airdrop a unit but see 22.5

quote:

ORIGINAL: pookiebear

Also does naval interdiction stop troops from leaving from enemy ports?
Do i need only +2 interdiction more then the enemy in the hexes blocking the port?


No, units can move through any level of naval intediction, just they take heavy losses doing so

to gain control of a sea hex you need a level of interdiction 2 more than your opponent, supply cannot then be traced through that hex, if a port cannot trace a supply line at all then its isolated




pookiebear -> RE: Truck Summary in logistics Phase Report is hard to understand: (9/14/2021 1:52:50 PM)

Can a unit move through enemy controlled hexes? If interdiction got 2 more then the enemy i control the hex but u just said they can move through any interdiction

Whats the point of controlling sea hexes? Then
It doesnt seem its much use interdicting soviet ports on the baltic unless encircled

How should i keep my sea bombers busy each week


Also i tried setting airborne with soviet airborne brigade ...all it does is 'set airdrop destination hex'





pookiebear -> RE: Truck Summary in logistics Phase Report is hard to understand: (9/14/2021 1:53:42 PM)

Is it ever practical to move units by air

The costs / capacity seems completely unreachable

Also is there any point in strategic bombing on railyards and ports...does it destroy supplies? Other then damaging ofcourse

Sorry for the many questions..im starting a new campaign[:)]




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (9/14/2021 2:14:29 PM)


quote:

ORIGINAL: pookiebear

Can a unit move through enemy controlled hexes? If interdiction got 2 more then the enemy i control the hex but u just said they can move through any interdiction

Whats the point of controlling sea hexes? Then
It doesnt seem its much use interdicting soviet ports on the baltic unless encircled

How should i keep my sea bombers busy each week


Also i tried setting airborne with soviet airborne brigade ...all it does is 'set airdrop destination hex'




read section 22.5 of the manual on the steps to execute an paratroop drop, you set a target and then execute the mission usually a couple of turns later

interdicting/isolating ports is indeed very useful as the units there become isolated, you can't stop naval movement as such but high interdiction makes it very costly.

your sea bombers shouldn't be busy each week - they are a rare and hard to replace asset. So save them for the operations where you really need them

quote:

ORIGINAL: pookiebear

Is it ever practical to move units by air

The costs / capacity seems completely unreachable

Also is there any point in strategic bombing on railyards and ports...does it destroy supplies? Other then damaging ofcourse

Sorry for the many questions..im starting a new campaign[:)]


its difficult by design. Neither side had the ready air capacity for unit air lifts and mostly used their transport assets for supply and movement of individuals. There is nothing like the Allies' ability to airlift entire divisions

yes railyard and port bombing destroys supplies but the main value is to reduce the value of the depot and the rail stock - whether its worth the inevitable losses is a difficult question




pookiebear -> RE: Truck Summary in logistics Phase Report is hard to understand: (9/14/2021 3:42:13 PM)

Thanks u cleared alot of thingsup

But i just cant seem to get airborne drops working... i have a russian airborne brigade sitting on an airport but when i do f9-airborne

No options ...the window remains empty, im trying to click everywhere but nothing happens
Also the brigade has 200smp and 100 combat points..so confused




Darojax -> Quick Questions Thread (9/14/2021 4:39:42 PM)


quote:

ORIGINAL: pookiebear

Thanks u cleared alot of thingsup

But i just cant seem to get airborne drops working... i have a russian airborne brigade sitting on an airport but when i do f9-airborne

No options ...the window remains empty, im trying to click everywhere but nothing happens
Also the brigade has 200smp and 100 combat points..so confused


Do you have a ready air transport group at the airfield?




Hardradi -> Partisan Interdiction (9/16/2021 3:18:05 AM)

EDIT: Found it.




laagamer -> RE: Partisan Interdiction (9/16/2021 4:33:38 AM)

So, just started. New player.

I'm 77 pages into the manual, just sitting with an open Intro 1 scenario to test out what I read.

It says press "8" to see supply connections. It doesn't seem to do anything at all? Do I have to be beyond turn 1?




laagamer -> RE: Partisan Interdiction (9/16/2021 4:34:16 AM)

Follow up: Is there a Discord like there is for Shadow Empire?




loki100 -> Quick Question Thread (9/16/2021 7:01:58 AM)


quote:

ORIGINAL: laagamer

So, just started. New player.

I'm 77 pages into the manual, just sitting with an open Intro 1 scenario to test out what I read.

It says press "8" to see supply connections. It doesn't seem to do anything at all? Do I have to be beyond turn 1?


no it should produce a series of red, blue and white lines such as the image on p. 131 of the manual, basically shows you schematically how your supply net functions




Hardradi -> Railway Bombing (9/16/2021 7:49:02 AM)

I was testing out bombing railways and noticed a discrepancy between the results on the Air Execution Phase Summary screen and the on map battle results. They are consistently different by a factor of around 4. I am not sure why this would be, also I cannae see a reference to it in the manual. Is this something to do with the rail interdiction lasting more than one turn (I think it might be 4 or 5)?

[img]https://i.imgur.com/IrcCyAx.jpg[/img]




laagamer -> RE: Quick Question Thread (9/16/2021 1:44:37 PM)

Thank you for the response, but sadly as I stated earlier, it does not.




Sammy5IsAlive -> RE: Partisan Interdiction (9/16/2021 2:08:39 PM)


quote:

ORIGINAL: laagamer

So, just started. New player.

I'm 77 pages into the manual, just sitting with an open Intro 1 scenario to test out what I read.

It says press "8" to see supply connections. It doesn't seem to do anything at all? Do I have to be beyond turn 1?


Yep it will only show once you reach T2 and have had a logistics phase and freight has moved.




Beethoven1 -> RE: Partisan Interdiction (9/16/2021 3:02:25 PM)

If Soviets lose Oranienbaum, do they retreat back to Kronstadt and/or Leningrad, or are the divisions simply destroyed? i.e. if you know you are going to lose Oranienbaum because Germany keeps attacking it and lowering the fort level, do you have to abandon it to save any units there?




Beethoven1 -> RE: Partisan Interdiction (9/16/2021 3:59:14 PM)

Is there any way to return railroad construction brigades to NKPS rail construction units for the Soviets? I moved the support units out, thinking it was better for them to be able to auto repair the rails, and now they can't repair rails at all???

Here I have an NKPS where I removed the RR construction brigades, and there is no button to click to repair the rail.

[image]https://cdn.discordapp.com/attachments/881243030416425031/888091117617283072/unknown.png[/image]

I thought that it just reduced how much you could repair, not stopped you repairing altogether? Kinda messes things up if I can't repair now and there is no way to reverse it (and sigh, it is a server game, so couldn't reload an old save to fix, although I did it a few turns ago anyway and only just started trying to use it for rail repair. Earlier I was using it for a super depot).




Jango32 -> RE: Partisan Interdiction (9/16/2021 4:43:14 PM)

It's been impossible to assign SUs to FBD/NKPS units since release.




Zebtucker12 -> RE: Truck Summary in logistics Phase Report is hard to understand: (9/16/2021 5:09:29 PM)

What is the best altitude for level bombers?




Darojax -> RE: Partisan Interdiction (9/16/2021 7:36:10 PM)


quote:

ORIGINAL: laagamer

Follow up: Is there a Discord like there is for Shadow Empire?


The Hex server is where most WitE2 discord discussions take place I believe, but it's not an official server. Hope it's OK to post this here! (If not I apologize in advance)

https://discord.gg/496d5dhp




FriedrichII -> RE: Partisan Interdiction (9/17/2021 12:00:27 AM)

If I remember correctly there had been a bug so that the AI could teleport units to form a line at difficult level 100.
Does this bug still exist?

I did not play this great game for several month and also did not read the forum.

I would like to start a new campaign, but the AI will crush me if they still can teleport at normal difficult level, because I am a noob gamer.





Hardradi -> Naval Interdiction (9/17/2021 12:36:59 AM)

When I add up my naval interdiction values on a given hex, I get a total of +324. Looking at the hex with Show Interdiction Levels option on I see 2 for the hex. I hover over the hex and it says 23.

I understand that the 2 is 1/10 of the 23 but how does the 23 relate to the actual naval interdiction values accumulated of +324?




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