RE: Quick Questions Thread (Full Version)

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Yogol -> RE: Quick Questions Thread (12/25/2021 6:56:08 AM)


quote:

ORIGINAL: marius1337

The player can manually assign Construction Battalions to Cities to eg speed up the repair of railyards. For some cities (Minsk turn 1), the city detail window does not show the "Assign" button, for other cities the button is there(Riga). Why?


The button only appears on the turn after you captured the city.

But on the turn that you capture the city, you can click on the number in the "DAM" column of the city hex. That will give that city a priority for the construction units.
It is no absolute guarantee that a construction unit comes, but usually one does.




STEF78 -> RE: Quick Questions Thread (12/25/2021 7:14:00 AM)


quote:

ORIGINAL: Stamb

If you want to make a division then there should be at least 1 MP in each of the regiments. If you want to build a fortification zone - then there is a limit for a maximum of 3 units in a hex (except of city forts)

Thanks, I forgot the 1MP rule




STEF78 -> RE: Quick Questions Thread (12/25/2021 7:16:41 AM)

Some others questions:
- do regiments have some kind of ZOC? they didn't in Wite1
- what are the best videos to learn air war an depot rules. I tried 2 of them but they were too specific
thanks




Stamb -> RE: Quick Questions Thread (12/25/2021 9:43:51 AM)


quote:

ORIGINAL: SchDerGrosse

Quick question:

Is there a way to prevent the AI from airdropping supplies to its units?

Air superiority (set to to be run in both phases) does not seem to be doing anything and the AI is happily dropping 500+ tonnes of supplies on its encircled units every turn. Quite annoying.

Thanks,

Interception is broken. Don't waste your planes on air superiority, ground attack and air supply are not intercepted at all. No matter what you do.




GibsonPete -> RE: Quick Questions Thread (12/25/2021 12:42:49 PM)

STEF78
"Do regiments have some kind of ZOC? they didn't in Wite1. What are the best videos to learn air war and depot rules? I tried 2 of them but they were too specific."

~Units smaller than a division have no ZOC. Some are multi role and can be attached to Division/Corps combat units to make them uber powerful.

~ I have found the quick start Strategy Gaming Dojo useful but not perfect.




STEF78 -> RE: Quick Questions Thread (12/25/2021 1:16:05 PM)

quote:

ORIGINAL: GibsonPete

STEF78
"Do regiments have some kind of ZOC? they didn't in Wite1. What are the best videos to learn air war and depot rules? I tried 2 of them but they were too specific."

~Units smaller than a division have no ZOC. Some are multi role and can be attached to Division/Corps combat units to make them uber powerful.

~ I have found the quick start Strategy Gaming Dojo useful but not perfect.


thanks, I found Dojo's video to specific but I will give it another try




STEF78 -> RE: Quick Questions Thread (12/25/2021 2:19:50 PM)

Is it possible to see with the commander report Mp's unused, like in Wite1?




Jango32 -> RE: Quick Questions Thread (12/25/2021 2:35:49 PM)

Regiments do have ZOC.




GibsonPete -> RE: Quick Questions Thread (12/25/2021 4:27:47 PM)

"All combat units, unless they are routed or depleted, have a Combat Value (CV) and exert a Zone of Control (ZOC) into their six adjacent hexes."

Jango32 is correct. I appreciate him correcting my mistake. A regiment will only convert an enemy controlled hex to a friendly control that they move through or into. That means an adjacent hex may remain enemy controlled.




SchDerGrosse -> RE: Quick Questions Thread (12/25/2021 4:33:29 PM)


quote:

ORIGINAL: Stamb


quote:

ORIGINAL: SchDerGrosse

Quick question:

Is there a way to prevent the AI from airdropping supplies to its units?

Air superiority (set to to be run in both phases) does not seem to be doing anything and the AI is happily dropping 500+ tonnes of supplies on its encircled units every turn. Quite annoying.

Thanks,

Interception is broken. Don't waste your planes on air superiority, ground attack and air supply are not intercepted at all. No matter what you do.

Thanks again for the response Stamb!

(Do the devs know about it and are just ignoring it? the game must have had a dozen patches since its release..)




Jango32 -> RE: Quick Questions Thread (12/25/2021 4:36:22 PM)

There were different priorities that had to be addressed before looking at the air war specifics. It's probably going to be the next major item on their list.




Stamb -> RE: Quick Questions Thread (12/25/2021 4:40:47 PM)


quote:

ORIGINAL: SchDerGrosse

(Do the devs know about it and are just ignoring it? the game must have had a dozen patches since its release..)

They know. It was working fine few patches ago. Then something went wrong.




Stamb -> RE: Quick Questions Thread (12/25/2021 4:43:37 PM)

quote:

ORIGINAL: STEF78

Is it possible to see with the commander report Mp's unused, like in Wite1?

yes, i have no idea why it is not set to be on by default:

click on that arrow on the left, then select appropriate checkbox

[image]local://upfiles/82464/4E3B6F4E95DB4C6DBB44FB9BFCB0885A.jpg[/image]




STEF78 -> RE: Quick Questions Thread (12/26/2021 1:48:26 PM)


quote:

ORIGINAL: Stamb

quote:

ORIGINAL: STEF78

Is it possible to see with the commander report Mp's unused, like in Wite1?

yes, i have no idea why it is not set to be on by default:

click on that arrow on the left, then select appropriate checkbox

[image]local://upfiles/82464/4E3B6F4E95DB4C6DBB44FB9BFCB0885A.jpg[/image]

Thanks a lot




MishaTX -> RE: Quick Questions Thread (12/26/2021 2:24:30 PM)


quote:

ORIGINAL: GibsonPete

"All combat units, unless they are routed or depleted, have a Combat Value (CV) and exert a Zone of Control (ZOC) into their six adjacent hexes."

Jango32 is correct. I appreciate him correcting my mistake. A regiment will only convert an enemy controlled hex to a friendly control that they move through or into. That means an adjacent hex may remain enemy controlled.


Don't feel bad about it, it's one of the most repeated misunderstandings about this game [:)]

I've seen LP'ers deliberately avoid splitting their divisions to secure a pocket because they were concerned their ZOCs would disappear. Heck, even the Fuhrer Begleit btn has a ZOC if it's deployed on the map as a unit, as long as it's not routed or depleted.

But it could be clearer in the manual. I'd bold it in 24pt and color it red. [:D]




RedJohn -> RE: Quick Questions Thread (12/26/2021 8:11:49 PM)

Are Soviet Motorised Brigades not supposed to start, well, motorised?

[image]local://upfiles/68404/9D7D8B54BBE54010BCE7F18D8D551396.jpg[/image]




RedJohn -> RE: Quick Questions Thread (12/26/2021 8:16:44 PM)

Also I can't convert them to SU's, which I thought was possible?




loki100 -> RE: Quick Questions Thread (12/27/2021 10:06:37 AM)


quote:

ORIGINAL: RedJohn

Also I can't convert them to SU's, which I thought was possible?


yes to both questions, so suspect its a bug.

can you generate saves? if so best reported in the tech support forum




Cavalry Corp -> RE: Quick Questions Thread (12/27/2021 3:06:33 PM)

moved





Stamb -> RE: Quick Questions Thread (12/27/2021 3:09:59 PM)

Imho, they are useless. They route basically from any attack. For Soviet garrison they are fine.
Unfortunately looks like there will be no changes according to this topic:
https://www.matrixgames.com/forums/tm.asp?m=5087082




Cavalry Corp -> RE: Quick Questions Thread (12/27/2021 3:12:22 PM)

ok noted -




Teo41_ITA -> RE: Quick Questions Thread (12/27/2021 4:32:54 PM)

Quick editor question:

using the rename fuction, what does the "Condition - Depleted (3)" do? Let's have a look at the example here below: does it mean that the 3rd Tank division gets depleted on turn 2 and then gives rise to the 225th Rifle division? Or does it mean that, after turn 2, the 3rd Tank division will become the 255th RD only when it gets depleted?

Thanks!

[image]local://upfiles/81603/2CA625AFFC82473CAC0CE9936DFA7D70.jpg[/image]




Denniss -> RE: Quick Questions Thread (12/27/2021 4:49:26 PM)

Depleted condition is valid from T2 to T25, on T26 there's a force-upgrade even if the unit is not depleted.
So if the TD becomes very low on strength (=depleted) it will reform as RD if between T2 and T25, on T26 it will reform to RD independent of condition
I believe if the unit was destroyed on T1 it will be rebuilt as 225th RD




Jango32 -> RE: Quick Questions Thread (12/27/2021 5:26:24 PM)

Are there any air settings you should mess around with for recon planes when there's light rain to have good recon?




STEF78 -> RE: Quick Questions Thread (12/27/2021 6:02:58 PM)

Is it possible to see directly on the map all the places where fights occured?
An icon existed on Wite1, I don't find it anymore

I got it, no help needed anymore!




Zovs -> RE: Quick Questions Thread (12/27/2021 7:30:38 PM)

Yes, its the F11 button:

[img]https://i.imgur.com/RL86lg0h.png[/img]

Use the escape key to remove it.




Zovs -> RE: Quick Questions Thread (12/27/2021 7:35:58 PM)

Yes, its the F11 button:

[img]https://i.imgur.com/RL86lg0h.png[/img]

Use the escape key to remove it.




Cavalry Corp -> RE: Quick Questions Thread (12/28/2021 6:07:55 PM)

guys...

When does captured equipment show in the production box? I am in Sept 41 and cannot see anything so far??

There seems to be nothing at all in the manual about captured equipment but it was a big thing in WITE 1





loki100 -> RE: Quick Questions Thread (12/28/2021 7:11:49 PM)


quote:

ORIGINAL: Cavalry Corp

...

There seems to be nothing at all in the manual about captured equipment but it was a big thing in WITE 1




because fundamentally the production system is utterly different so things that were deemed a 'big thing' in WiTE1 become of no practical value




Jango32 -> RE: Quick Questions Thread (12/28/2021 7:41:34 PM)

Captured equipment is pretty meaningless, the only things that are useful to capture are trucks. That's it.




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