loki100 -> RE: Managing a turn (3/29/2021 7:39:03 PM)
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I think this varies a lot across the game and by side. As the Soviets I start by finding all my depleted air groups --- reserve. I then find those with low experience and off they go too (as its hard to regain experience on map but easier in the reserve). I then back fill (here I'm assuming manual air control, the AI assist will do this for you) by bringing fresh units out of the reserve to replace these. At the start with the axis these are less important but worth a check. as the Soviets check over your air reserve, newly raised air groups with low morale/exp sometimes pick up your best planes, replace these with older junk so they can train on them every 4 or so turns, have a look for obsolete planes or new types I then find low TOE SUs and send them to Stavka and/or the reserve (so they refit, or at least don't get destroyed). Do this as well as the axis but at the start its less important set a refit rule in the CR for your combat units, say 40% TOE or whatever, flip these to refit and then use the map display to find them - move them out of the front lines and back to a depot to actually refit (the rules you use will of course vary according to circumstances) but this will also pick up anything that is unready or depleted Towards the end of the ground phase I double check for new arrivals and anything still on trains (use the Commander's Report - its very easy to overlook both of these) review your depot layout and priorities, make sure HQs are on depots if at all possible
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