minor bug on possible movement paths (Full Version)

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shapelord -> minor bug on possible movement paths (3/28/2021 7:24:01 PM)

Clicking on a counter does not always update the possible movement paths: as soon as i move the cursor on another hex (keeping the counter selected), the gui is updated and the correct area is shown.
In the image, 46th gds can move, but no allowed hex is highligthed



[image]local://upfiles/57938/0B5ED69F830D480A8E5E946F5E5EA19A.jpg[/image]




Joel Billings -> RE: minor bug on possible movement paths (3/28/2021 10:15:13 PM)

Can you upload a save where this is happening. Thanks.




shapelord -> RE: minor bug on possible movement paths (3/29/2021 5:04:28 AM)

Save attached, thank you!




Joel Billings -> RE: minor bug on possible movement paths (3/29/2021 6:03:01 PM)

Was able to reproduce this. We'll see if we can improve it. Thanks for the report and save. BTW, I'm pretty sure this has to do with hexes with stacks. Solo units in a hex have the allowed area lighting up immediately, but not units in a stack.




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