Fired units showing new combat ability without overrun (Full Version)

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Adam Parker -> Fired units showing new combat ability without overrun (8/22/2003 11:28:35 PM)

In the attached zip it's turn 2 of the full campaign. The Russian 78th Gd Inf in hex 59,38 has combated. When moving the mouse over another German strongpoint, the combat capable cursor goes active. Clicking on the strongpoint brings up the full combat planning screen allowing a combat to be established with 5-1 odds using the 78th with arty help. Yet despite the odds, no execute button shows... a check of the 78th's unit info reveals greyed attack bars as expected.

IOW it looks like the 78th 's combat activity is being recorded correctly in its unit window but something is allowing combat planning to remain active as if a second combat with these units is indeed possible.

This is not occuring with every unit. Some correctly show a no-combat cursor after a battle not resulting in overrun, as expected.

Trust the zip has attached correctly.
Adam.




Rob Gjessing -> (8/23/2003 6:26:42 AM)

No thats not a bug at all. What is happening is this.

When you put the cursor over the strongpoint that you want to attack (58,37) the cursor changes and reports yes there is a valid combat against that hex, so therefore changes appropriately and brings up the combat panel.

The reason that it is a valid combat is that there are units in hex 59,37 that can attack it.

Because you only have the units in stack in 59,38 selected though - the computer knows that these units have already attacked and therefore cant attack again - thus the execute combat button is not active. If you go and manually select (or press Max) the units in 59,37 you will be able to attack.

In summary, I say its not a bug because, even though your active units are the stack in 59,38 - and they have already attacked - when you put the cursor over 58,37, the engine correctly reports this as a valid combat. It is looking at that hex (58,37) and says, yep right its a valid combat because there are units right now that can attack it (59,37). The info (combat cursor) is valid for THAT hex not what stack is selected.

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