Rob Gjessing -> (8/23/2003 6:26:42 AM)
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No thats not a bug at all. What is happening is this. When you put the cursor over the strongpoint that you want to attack (58,37) the cursor changes and reports yes there is a valid combat against that hex, so therefore changes appropriately and brings up the combat panel. The reason that it is a valid combat is that there are units in hex 59,37 that can attack it. Because you only have the units in stack in 59,38 selected though - the computer knows that these units have already attacked and therefore cant attack again - thus the execute combat button is not active. If you go and manually select (or press Max) the units in 59,37 you will be able to attack. In summary, I say its not a bug because, even though your active units are the stack in 59,38 - and they have already attacked - when you put the cursor over 58,37, the engine correctly reports this as a valid combat. It is looking at that hex (58,37) and says, yep right its a valid combat because there are units right now that can attack it (59,37). The info (combat cursor) is valid for THAT hex not what stack is selected. Follow?
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