Joel Billings -> RE: Open Beta Update v01.00.02 Available Now! (3/30/2021 4:51:25 PM)
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Yes, you can continue on with your existing games. The CV rule was something that Gary had in the game from day 1 as he wanted to simulate the difficulties that came with lack of preparation for the harsh first winter as well as the psychological impact of the Soviet ability to launch large counterattacks. The harsh supply rules account for the issues that the Germans had with the rail system, and the added attrition accounts somewhat for the lack of physical preparations, but Gary felt there should be more. None of us actually knew about these rules while the game was in testing, although I think we were seeing the impact of the non-random CV divisor incorporated in the counters. As an aside, I often think how the only real way to simulate a lot of warfare is by not telling the players about some of the rules in advance. But this is a game and understandably players want to know the rules. We only came across this code a few weeks ago when we were checking on something else, and we realized we had missed documenting it. We wanted to make sure it got documented and it will be in the living manual. There is no exceptions to the CV divisor rule. I can't say whether the testers would have played differently had they known the rules existed. My recollection of just about every AAR was that the Soviets launched major counterattacks in the winter, sometimes keeping it up despite harsh German counterattacks. I can't speak to why Gary decided to only put this penalty on the defender CV, but I can say that we liked the way the game played with the Germans having an ability to counterattack. In the end, like so much of the game, we will await feedback from a much wider audience on how the game plays out. We are standing by to make adjustments if things aren't playing out the way we think they should in actual games. The more AARs and the more feedback on how the games play out, the better.
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