MY LIFE for WASD Camera Movement (Full Version)

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DevildogFF -> MY LIFE for WASD Camera Movement (4/1/2021 2:07:31 PM)

I don't particularly like mouse scrolling and am hoping, praying that WASD camera movement can be implemented or is already modded in somewhere.

Help an old dog out?




Akrakorn -> RE: MY LIFE for WASD Camera Movement (4/1/2021 2:09:56 PM)

I know it's not exactly what you want, but in case you didn't know, you can move the camera with the arrow keys.




ASHBERY76 -> RE: MY LIFE for WASD Camera Movement (4/1/2021 2:31:05 PM)

Just use a autokey script.

w::up
a::left
s::down
d::right

Pause::Suspend







zgrssd -> RE: MY LIFE for WASD Camera Movement (4/1/2021 2:41:34 PM)

The problem is that half the keys of WASD are already in use:
A - ranged attacked
S - strategic move

Where would you put those?




ASHBERY76 -> RE: MY LIFE for WASD Camera Movement (4/1/2021 2:57:05 PM)

Move that to whatever ever is free if you use those hotkeys by putting ?::S etc or just pause=suspend.




deMangler -> RE: MY LIFE for WASD Camera Movement (4/1/2021 4:03:17 PM)

My life for vi movement keys on the map. They are in my muscle memory from many games.
;)

I am getting used to the arrow keys though I still keep forgetting.





DasTactic -> RE: MY LIFE for WASD Camera Movement (4/1/2021 5:10:34 PM)

I also keep forgetting that WASD aren't usable and would prefer they were mapped to screen movement. As far as remapping the [A]rtillery and [S]trategic keys I'd prefer some of the number keys were re-mapped and that the various movement keys were in there instead. I never use the 2 to 5 number keys but use 1 and 6 all the time. Then [M] could be mini-map etc etc.




Sieppo -> RE: MY LIFE for WASD Camera Movement (4/1/2021 5:50:17 PM)

Yes tell me how to do this! I need WASD!




Daza99 -> RE: MY LIFE for WASD Camera Movement (4/1/2021 8:41:05 PM)

I too wish wasd was already implemented for the map. Ideally Vic will add it in but also allow the player to reassign their own keybindings if they want to. Perhaps also add the ability to assign hotkeys to an OHQ or even an empty tile via ctrl + number.




varangy -> RE: MY LIFE for WASD Camera Movement (4/2/2021 7:35:38 AM)

+1




Tchey -> RE: MY LIFE for WASD Camera Movement (4/5/2021 11:29:13 AM)

Well, my life (or yours, i like mine so far) for key rebinding...

Not qwerty, lefty, disabled etc, people "must" rebind keys in many games.
(Yes sure you can use external tools, but...)




deMangler -> RE: MY LIFE for WASD Camera Movement (4/8/2021 1:29:27 PM)


quote:

ORIGINAL: Tchey
...Not qwerty, lefty, disabled etc, people "must" rebind keys in many games.
(Yes sure you can use external tools, but...)

I am betting that like me a lot of people are playing this on linux now that wine supports it. AHK and many other such tools will not work in linux, and the ones that do often do not know how to talk to a windows application.

In-game key rebinding is something I would consider essential to this game. Hope it gets implemented.




zgrssd -> RE: MY LIFE for WASD Camera Movement (4/8/2021 2:14:06 PM)

quote:

I am betting that like me a lot of people are playing this on linux now that wine supports it. AHK and many other such tools will not work in linux, and the ones that do often do not know how to talk to a windows application.

Doesn't wine allow to rebind keys on a application/per execution level?

I agree on ingame rebinding, just trying to throw around some ideas for workarounds.




deMangler -> RE: MY LIFE for WASD Camera Movement (4/8/2021 2:30:14 PM)


quote:

ORIGINAL: zgrssd

quote:

I am betting that like me a lot of people are playing this on linux now that wine supports it. AHK and many other such tools will not work in linux, and the ones that do often do not know how to talk to a windows application.

Doesn't wine allow to rebind keys on a application/per execution level?

I agree on ingame rebinding, just trying to throw around some ideas for workarounds.

I have bashed my head against this in the past and in general in depends on how the windows application gets it's input - does it expect driver level or some kind of HID layer or any number of things. Sometimes actually hacking a .dll is needed.
The last time I tried something similar I had to make the windows app the active window and use xdotool to send keys after converting them with a python kludge and it all got messy and I am.... not going there again - I am too old...
Now you got me started.... [:D]




zgrssd -> RE: MY LIFE for WASD Camera Movement (4/8/2021 2:36:40 PM)


quote:

ORIGINAL: deMangler


quote:

ORIGINAL: zgrssd

quote:

I am betting that like me a lot of people are playing this on linux now that wine supports it. AHK and many other such tools will not work in linux, and the ones that do often do not know how to talk to a windows application.

Doesn't wine allow to rebind keys on a application/per execution level?

I agree on ingame rebinding, just trying to throw around some ideas for workarounds.

I have bashed my head against this in the past and in general in depends on how the windows application gets it's input - does it expect driver level or some kind of HID layer or any number of things. Sometimes actually hacking a .dll is needed.
The last time I tried something similar I had to make the windows app the active window and use xdotool to send keys after converting them with a python kludge and it all got messy and I am.... not going there again - I am too old...
Now you got me started.... [:D]


The game is technically a Windows Forms Application.
Despite this being a very bad starting point for a game, this is what you are dealing with.




deMangler -> RE: MY LIFE for WASD Camera Movement (4/8/2021 2:59:04 PM)


quote:

ORIGINAL: zgrssd


quote:

ORIGINAL: deMangler


quote:

ORIGINAL: zgrssd

quote:

I am betting that like me a lot of people are playing this on linux now that wine supports it. AHK and many other such tools will not work in linux, and the ones that do often do not know how to talk to a windows application.

Doesn't wine allow to rebind keys on a application/per execution level?

I agree on ingame rebinding, just trying to throw around some ideas for workarounds.

I have bashed my head against this in the past and in general in depends on how the windows application gets it's input - does it expect driver level or some kind of HID layer or any number of things. Sometimes actually hacking a .dll is needed.
The last time I tried something similar I had to make the windows app the active window and use xdotool to send keys after converting them with a python kludge and it all got messy and I am.... not going there again - I am too old...
Now you got me started.... [:D]


The game is technically a Windows Forms Application.
Despite this being a very bad starting point for a game, this is what you are dealing with.

Thank you - if I do do any work on it I'll post it :)




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