WarPlan II production (Full Version)

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[Poll]

WarPlan II production


Keep same WP1 system Shipyard factory only
  17% (5)
Shipyard, Armor, Air factories
  53% (15)
Shipyard, Armor, Air 2e, Air 3e, Air 4e
  21% (6)
Force Pools like Strategic Command or GMTs World at War
  7% (2)


Total Votes : 28
(last vote on : 5/9/2021 10:14:12 PM)
(Poll will run till: -- )


Message


AlvaroSousa -> WarPlan II production (4/1/2021 6:55:45 PM)

Gathering ideas for WarPlan II engine.

Future logistics pools will be for land/air. Naval will not have one as it already has a limitation on shipyards and oil. Shipyards are basically factories for ships.

I am thinking of expanding the shipyard system for other Armor and Air.

Maybe Air can be 2 engine, 3 engine, 4 engine planes.

Or go back to force pools.




stjeand -> RE: WarPlan II production (4/1/2021 7:12:58 PM)

Would you have the same for infantry? You can only train so many people with your "training camps"?

Interesting...
I do like this...and more production facilities could be brought online as dates hit...
Possibly be knocked offline via strat bombing.
OR even be converted, a factory making aircraft might have to switch to armor.

Just thoughts...
Thought might get to complex.









ComadrejaKorp -> RE: WarPlan II production (4/1/2021 8:02:00 PM)

Some time ago, the possibility of relating some purchases to the advancement of technologies was discussed in a forum.

It was commented on the topic of using landing ships for tanks, the idea would be, landing ships cannot be used for tanks until you reach a technology 41

Another unit that gave problems, Paratroopers, can train 1 unit with assault 39/2 units with assault 40/3 units with assault 41




AlvaroSousa -> RE: WarPlan II production (4/1/2021 9:17:59 PM)

It's just a poll right now to gather ideas. I can't really comment on where I might take this as it would be grossly premature.




scout1 -> RE: WarPlan II production (4/1/2021 9:52:36 PM)


quote:

ORIGINAL: AlvaroSousa

It's just a poll right now to gather ideas. I can't really comment on where I might take this as it would be grossly premature.


Would consider shipyards and air only and exclude armor as a factory IMHO ... keep armor in the generic category me thinks ...
This keeps things simple ..... no real differentiation for 1e, 2e, 3e or 4e factory infrastructure ......




lion_of_judah -> RE: WarPlan II production (4/4/2021 3:41:21 AM)

Oh, here is a thought! why not just make this game better with patches, and upgrades instead of making a whole new game for us to spend money on.....




Ratbag55 -> RE: WarPlan II production (4/4/2021 6:42:42 AM)

Would personally prefer: Shipyard, Armor Factory, Air Factory, Rocket Factory




AlvaroSousa -> RE: WarPlan II production (4/4/2021 4:01:08 PM)


quote:

ORIGINAL: lion_of_judah

Oh, here is a thought! why not just make this game better with patches, and upgrades instead of making a whole new game for us to spend money on.....


#1 This game will be continuously supported and improved. But there is a only a certain point I can take it.

#2 It take less time and less money to create a new code engine, based on the first one, than to change the first one. I was a novice at coding when I started. Now I learned from the errors of my ways. The code has to be completely redone to improve on it and add the other features I want in it.

#3 Lastly indie game developers do need to eat. ~85% of games made don't make nearly enough to live on. Luckily WarPlan 1 made enough that I can continue to make games. The income drops off drastically after the first 3 months. It takes 2 years to make a game if you know what you are doing. My first reason to make games is because I love games, the money is second. I believe making good games will naturally create income. But I still need to live and this is my livelihood.

So to sum up... it is easier, it costs less money, it costs less time, it won't break current games, it is more efficient, it makes a better engine to expand, and it allows me to keep making games. The WarPlan 2 engine will be the base for many other games I will make.

I hope this answers your question.




MercTom -> RE: WarPlan II production (4/4/2021 7:36:57 PM)

Hello all,
In my opinion Forced Pools are for scenarios only. You move from Leader to General. As a General, you take orders and run the stratagem that is given to you. Machinery, men, and weapons.




lion_of_judah -> RE: WarPlan II production (4/6/2021 12:03:46 AM)

It does, and thank you.




MemoryLeak -> RE: WarPlan II production (4/6/2021 12:59:43 AM)

How about making it automatic? Give each country a certain number of points to use for building. And that's it. No shipyards or factories or any of that nonsense. And if a tank takes 3 months to build or 6 months or ten years, whatever. but don't make your game any more complicated than it already is.

And convoys should just be automatic also. I cannot not figure out how to make a change to the convoy system now, or why I would want to. Or if I should create new one. Pretend we have a staff to do that. Program an AI staff who makes excellent decisions on convoys and diplomacy etc.

Automate this stuff. You currently have a game manual of 112 pages consisting of rules and charts and formulas. It is Impossible to remember all of that. So I think you are going in the wrong direction with Warplan II. Automate as much as possible and let the player fight the war.

Okay gang, take your shot. I will never change my mind. Yeah, I know. No one made me buy this game but I just keep hoping a programmer might make one with the options to automate. And the players who enjoy reading a game manual over and over and over trying to understand and memorize the rules can do that. And from reading all of the posts, I know that the rules are confusing to a heck of a lot of customers. And there are a lot of rules that no one agrees about.

So make options to satisfy the players who want to devote their lives to a game and the players who just want to enjoy a game.

Thank you.







scout1 -> RE: WarPlan II production (4/6/2021 3:54:11 AM)

Whatever you choose .... as long as I can individually target & bomb them into oblivion .....

I'm good




CHINCHIN -> RE: WarPlan II production (4/11/2021 11:41:59 AM)

Sounds good to me, it's realistic and it's not complicated. It could be steel, which armored and air units need steel, and naval units, shipyards and steel.




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