Level bombers behaviour (Full Version)

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Gavris Narcis -> Level bombers behaviour (8/23/2003 9:23:43 AM)

Helo,

I don't understand how work the level bombers. For that I created a simple scenario: one part with 2 medium bombers and other part with 2 88 flak guns. I preplan a 2.0 delay time bombing against the flak, I run scenario, but on 2.0 surprize: only the sound of bombings and the messsage appears, nothing visual (no icons, no crates, no smoke, no....) and no modification into enemy position. Can explain to me why doing this and how level bombers work ? And how to input an offboard flak unit ? I have H2H fr.

Leo.




AbsntMndedProf -> (8/27/2003 11:09:20 AM)

My experience with level/high level bombers is that, in SP:WaW they are a major crap shoot. You have to choose where they are to bomb before you know exactly where your opponent's troops are. Then you have to hope they actually bomb where you want them to. This is very realistic from what I've read. The accuracy of WW II high level bombers was measured in hundreds of yards, making their usefulness in combat of the SP:WaW scale marginal at best. If they do hit where you tell them to, and there are enemy troops there, the enemy units are toast. However, unless you're playing AI and basically know where it will put most of its troops, choosing where they should bomb can be dicey. They are fun to play around with, but I seldom use them, as for the same points you can get very effective OB atty that can shoot more than once, and doesn't have to be targetted before the battle. I hope that helps.

Btw, with level bombers you don't actually see them. You just hear their engines overhead and see one or two bombs fall. After that, the game usually moves your view to another area of the map. This happens each time a new bomber unit begins dropping its bomb load.

I'm pretty sure what I've said is accurate. However, if it isn't, there are plenty of folks who can correct any mistakes/mistatements I may have made.

Eric Maietta




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