loki100 -> RE: ZOC and entering hexes? (4/3/2021 2:51:20 PM)
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quote:
ORIGINAL: briklebritt Thanks loki, I played the scenario twice [8|] but I still suffer to plan my advance in order to save up enough MP. I think my problem is that I have to avoid moving from one ZOC into another ZOC and always save a unit behind me attacking units in order to move into the newly won hex. I can express myself badly, because my english is not so good, I think you did not understand my question quite correctly. I meant how to advance after combat with f.e. only one cleared enemy hex in front line. There is ZOC from all sides. How much "ZOC-MP" does a enemy unit exert? Is it a variable value or fixed value, what is ZOC dependent on and is it always the same value? And does it sum up when an enemy unit is in hex left and right of the hex I want to go in? the key rule is that a non-motorised unit can always move 1 hex if it has not used any MP. So what you need to do is to keep a single unit out of the attack but that also starts the turn next to the hex you want to move into. that is the situation set out in the test game with my sugggested solution. don't worry about your English, there are plenty of people on the forum using their second language, so just keep asking till you have an answer that helps you
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