Zemke -> RE: Historical Accuracy of This Game (4/4/2021 6:20:57 PM)
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ORIGINAL: PeteJC Game looks great and getting ready to jump in and play. Before I do I was curious on getting input from folks that have played and may be veterans of this series. How historically accurate is the modeling of this game. For example, are logistics historically accurate, can units on average move too far given the week timeframe are certain unit types too powerful or are terrain effects on movement/combat off etc.. I know it has not been out long but any recommendations on how to set default modifiers for either side (new to this game but 45+ year WW2 wargamer). Thanks in advance for any thoughts, opinions or advice. FOr the subject, I think it is the most accurate game to date, no question. It is NOT completely accurate or realistic, IMO. But we go with what we got. I also think 2by3 is working hard to make it as accurate as possible, but time and resources are always going to be limiting factors. THere is a TON of data thrown at you, and frankly, most of it is not important. You have to dig through a lot of information to find nuggets. The logistics report is a perfect example of data overload. You feel like the NSA sifting through American Citizens phone calls looking for a bad guy! The designers could do a much better job at presenting information to you as the Commander, not massive lists of numbers. And as I have pointed out in a previous post, is NOT how real Commanders get information. I have already posted my opinion that the logistic model is not accurate in how the flow of supplies is modeled. Individual units would not be getting supplies from the depot directly ALL the time, maybe in certain circumstances they would, but the doctrinal flow would be NSS to Depot through and to the HQs to the unit, with the unit or the Corp/Army pushing or pulling those supplies. There were exceptions, but that would have been the way it was done. I also think the Soviet Armored divisions at the start of the game are too strong in the Southern sector. Over 80% of their tanks never even made it off base due to lack of spare parts and poor maintenance and the ones that did run, most broke down before ever seeing combat. TO determine how close the game is historical, you would have to play both sides and try to mirror the moves of units and see how it played out. That would take a LOT of research. I doubt this has ever been done. The other measure would be casualties rates by both sides. Currently, my gut tells me they are low also, but I am only on my second campaign game, and still learning the system. I think German Air casualties are much too high for sure. Another note on casualties, the Russians seem to have about a 50/50 killed and disabled, which seems too high a ratio of killed, but maybe it is the retreating under pressure, programed in there not sure. Combat Prep Point build-up seems too slow. If it is designed to replicate planning and preparation for future combat operations, it does not take a Staff that long to make a plan, at least competent a staff. So not exactly sure what we are modeling with CPPs, if not Staff Planning. Having the resources for planned attacks is another matter, but I thought that was modeled in the logistics system. I don't think anyone who likes these kinds of games would say this is a bad game, just the opposite, it is the BEST out there, and has tons of detail. I have been playing it non-stop since it's release.
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