Arcalane -> RE: Observation: Defence gets rolled once per battle turn (4/5/2021 5:34:51 AM)
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ORIGINAL: Eretzu Alternatively I feel that counter attacks should use ammo (no idea how it actually works right now, but if you could make the tank run out of ammo, then you could make it retreat by the sheer amount of troops and kill it by surrounding it first) They do! That's why two ammo values are listed; IIRC the first is for attacks, the second for counter-attacks. Units will suffer significant penalties if their ammo supplies are depleted (c.f. Section 5.10.7.1 Ammunitions, in the manual, page 284), same for fuel and food. The correct way to kill this tank when it has you massively outgunned is to surround it, cutting off its logistical support. This will ultimately deprive it of the fuel it needs to move, and the ammo and food its crews need to fight. Plus if you inevitably hit it with enough attacks and somehow force a retreat event, it'll surrender because it has nowhere to retreat to if all the surrounding hexes are occupied. Encircling enemy units is the fastest and safest way to eliminate them, and it avoids the scenario Gary describes where enemies that should by all rights be utterly obliterated by overwhelming firepower instead manage to escape somehow. It even works on critters. Fighting giant carnivorous snails on open plains? Encircle them with buggies! Problem solved.
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