CPP regain & unused CPP (Full Version)

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TheFerret -> CPP regain & unused CPP (4/5/2021 12:13:07 AM)

In section 23.2.1 "Gaining Combat Preparation Points", the info box says:

quote:

If at all possible keeping units in friendly controlled hexes at the end of the movement phase and out of contact with the enemy will allow units to build up and retain CPP more efficiently. Equally trying to end a phase with at least some CPP is essential to regain lost CPP.


I see the 3x CPP regain bonus for ending in friendly territory and out of contact with the enemy. What is the effect of ending a phase with some CPP left vs. no CPP left?




Bamilus -> RE: CPP regain & unused CPP (4/5/2021 12:28:08 AM)


quote:

ORIGINAL: TheFerret

In section 23.2.1 "Gaining Combat Preparation Points", the info box says:

quote:

If at all possible keeping units in friendly controlled hexes at the end of the movement phase and out of contact with the enemy will allow units to build up and retain CPP more efficiently. Equally trying to end a phase with at least some CPP is essential to regain lost CPP.


I see the 3x CPP regain bonus for ending in friendly territory and out of contact with the enemy. What is the effect of ending a phase with some CPP left vs. no CPP left?


It's meant to say "with some SMP left".




TheFerret -> RE: CPP regain & unused CPP (4/5/2021 12:57:58 AM)

Ah, thanks!




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