Difficulty levels compared to the real war (Full Version)

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Numdydar -> Difficulty levels compared to the real war (4/7/2021 6:26:53 AM)

I thought it would be fun to compare The game difficulty setting to the real war from the German perspective [:)] Any suggestions/changes are welcome. Hope you enjoy [:)]

Impossible - This reflects the actual war in the East [:)]

Hard - Germans prepare for the campaign to last through the winter so prepare a little better for the cold weather. Still end up losing though

Challenging - Germans under estimate how effective the Russian rail network is and do a much better job on planning and executing a better logistic system. Along with preparation for cold weather. Still likely to lose in the end but it would be a pretty close affair.

Normal - Hitler stays the course and demands that both Moscow and Leningrad are to be captured as fast as possible. He also leaves the details on how to do this up to the generals and does not interfere with their decisions (this is a stretch but what the heck lol). Plus all of the above. Likely win for Germany, but the Russians could still turn the tide. But likely that the Allies would capture Berlin (or Berlin would be a radioactive rubble)

Easy - Germany invades in May which gives them an extra 4-6 weeks of campaign time along with all the extra benefits listed above. Germany should capture all the major cities along with the oil fields. Germany wins the East in 42 or early '43. Likely outcome is that a lot of Germany becomes radioactive rubble instead of just Berlin.




Zovs -> RE: Difficulty levels compared to the real war (4/7/2021 10:55:24 AM)

I don't think you can compare the difficulty levels like that. Per the manual:

"If you are playing the Computer, the difficulty levels either give the human side an advantage (easy), are neutral (normal) or give the computer (the AI) advantages.

Note that at 110 morale the AI gains additional significant advantages in movement. It gains further combat bonuses at values of 120 or higher."

When set to Challenging for example the AI will cheat in ways a human can not cheat, but a human can think strategize and be far more cunning then the AI. The AI needs this help since it has no intuition and in some cases decades of human wisdom and knowledge to make decisions.

So saying that the difficulty level of impossible reflects the actual war in the east is not comparing apples to oranges. When you have two fellows playing the game that is more or less in line to two historical supreme commanders making decisions in the east but that is still not correct. Each supreme leader would have had a staff to supplement him. Team play offers a good choice to get a feel and concept for several overall commanders running the war in the east.

In reality the difficulty levels are only for a human to use against the AI, two humans should always set the difficulty level to normal, unless your playing Tyrone, you may want to set it to easy lol.




Numdydar -> RE: Difficulty levels compared to the real war (4/7/2021 3:10:15 PM)

This was just meant as a tongue in check exercise [:)] Not to actually equate this to any particular game modifiers that you are subject to.

Also, it was a reflection of an Axis player against the AI. Nor was it to try and capture a human to human play experience.




Sardaukar -> RE: Difficulty levels compared to the real war (4/7/2021 3:54:26 PM)

AI is actually annoyingly good in defending... [8D]




Sardaukar -> RE: Difficulty levels compared to the real war (4/7/2021 4:02:50 PM)

AI "realizes" your attempts to pocket and can throw in second line of defence without cheating.

Impressive.

Obviously if it does not have resources, it cannot, but if it has, it puts up a good fight.




Bamilus -> RE: Difficulty levels compared to the real war (4/7/2021 4:14:26 PM)

Soviet AI 110 is much harder than the real war IMO. They play like June 1942 onward Soviets and avoid being pocketed by being able to reset their lines. Once you make a decent breach, like 3-5 hexes, the AI realizes and pulls everyone back. Soviet mindset through mid 1942 was to either hold and/or counter-attack over-extend (Smolensk, Moscow offensive, and Kharkov, anyone?). That being said, I really enjoy it and it's historically plausible in a way (Soviets did retreat and re-form lines, just not to the degree done at 110+ morale), but it's really the crutch the AI needs to have a fair game.




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