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Sly -> Testing air defanse part II (4/7/2021 6:56:07 PM)
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As I mentioned in the previous post, I have doubts about how ground anti-aircraft defense works. Below are the results of my tests (T2). The test is for the H2H game. Soviet PVO battalion is attached directly to city / airfield, so have AA fire bonus. Nevertheless, in my opinion the results of the air raids are completely unrealistic. 1 air attack per day, per turn, no other air activity Target : Ventpils (port and airfield), Soviet AA Defanse: 3 x 85 mm 8 x 76.2 mm, 3 x37mm, 2x 12,7mm German 2 raids, Ju-88 50 bombers (2x50) total :100+: 1. Altitude: 4000 ft Firing : 3x37mm, 2x12,7 mm (as attack is below 5000ft, all medium guns didnt fire, as manual says) Logistic Phase Air Execution data: Aircraft destroyed: 5 Aircraft damaged: 79 Total damage points: 272 Yes, three 3,7 mm guns and two DshK hits 79-84 aircraft from 101 total. 12,7 mm DshK has effective cieling up to 3000 ft, so most damage done 3x37mm AA Guns. 2. Altitude :9000ft Firing: 3 x 85 mm 7 or 8 x 76.2 mm, 3 x37mm (as altitude is over 4200ft 12.7 guns didnt fire), Logistic Phase Air Execution data: Aircraft destroyed: 3 Aircraft damaged: 75 Total damage points: 529 (twice as at 4000ft) 3. Altitiude: 27.000 ft Firing: 3 x 85 mm 7 or 8 x 76.2 mm (as altitude is over 21.000ft 37mm guns didnt fire) Logistic Phase Air Execution data: Aircraft destroyed: 2 Aircraft damaged: 38 Total damage points: 108 My comment: I see a problem with the game engine, not a tactical shortcoming on my side, referring to the previous comments of my esteemed colleagues. Of course, comments from all sides are still welcome :-).
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