HardLuckYetAgain -> RE: dlazov (Axis) vs Keitherson (Soviets) 1941 CG AAR (5/8/2021 4:51:39 AM)
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ORIGINAL: Beethoven1 I read your AAR with interest, as well as also reading Keitherson's AAR from the Soviet side on discord. I did a search for the word "rest" in this AAR. Here are the occasions where the word rest comes up. Here are all the instances I can see: quote:
4th Panzer needs to clear some breathing room and rest. 1st Panzer start consolidating and take a rest. 4th Panzer: take Tallinn with the XXXXI Mot. Corps., rest the LVI Mot. Corps. 1st Panzer: XIV Mot. Corps conduct limited incursion near Korsun and rest the remaining Mot. Corps. 4th Panzer: XXXXI Mot. heads back to Pskov for rest and refit and LVI Mot. shifts to the 16th Army area for the push on Velikie Luki. 3rd Panzer: the XXXIX and LVII Mot. Corps continue to rest and refit for future operations. 4th Panzer: XXXXI recovering CPP, LVI holding Velikie Luki in isolation and resting. 6th Army: closed up to Kiev and resting for CCPs. 1st Panzer: keeping the lid on the three encircled rifle divisions near Kamyanka and resting for CCPs. Romanians: resting, refitting for CPPs. 18th Army: resting to gain CCPs, holding just short of the Narva. 4th Panzer: XXXXI Mot. Corps and L Corps resting and refitting in Pskov area. LVI Mot. Corps encircling Velikie Luki with 16th Army. 9th Army: resting and standing outside of Smolensk. 2nd Panzer: all Mot. Corps resting/refitting. 6th Army: resting up for the siege of Kiev. 11th Army: resting. Romanians: resting. Hungarians: resting (attached to 17th Army). Slovakians: resting (attached to XIV Mot. Corps). Italians: resting gaining CPPs. 3rd Panzer: LVII Mot. Corps resting. 1st Panzer: pocket was eliminated and all Mot. Corps are resting. I am still learning how to play this game, however, it seems to me that this is key to understanding what went wrong for you as the Axis in this game. From what I could see, it seems like you just didn't attack aggressively enough, especially in the early turns. During those early turns, the Soviet troops are all very weak, and can be pretty much swatted away like flies by German mobile units. The key then is to move forward aggressively and not sit around idling, especially on those early turns. So that is probably the main takeaway lesson I would take from this and maybe suggest thinking about for the next game - don't rest too much in the early game. Attack and always move forward, because if you don't, the Soviets will just entrench and get more reinforcements, and then you will find that you can't move forward any more. While CPP etc is nice, especially in the early game, I think you just need to attack as aggressively as you can. At some point, yes (probably around early August or so or perhaps late July), you will have to take a turn to rest the Panzers, but as far as possible, try to wait until the infantry catches up for that, and at the same time the Panzers are resting, other units in the sector need to be pushing and making progress, so that the next turn the fresh Panzers can be thrown into the attack the infantry had been doing the previous turn while the Panzers were resting. Good observation overall At para #1 But just moving forward attacking aggressively everything in site is "not" the answer. Sorry. At para #2 See para #1 and you need to be resting those troops moving up from the back for CPP. CPP will easily replenish when you get this working for you. Takes a bit of getting used to but when you do, BOOM! ;-) (see below) At para #3 without direction Chaos emerges and direction breaks down attacking everything aggressively. And that is what I see that has been happening on the map is attacks in random directions. Plus I can't tell for sure but the end picture really doesn't portray any real threat anywhere on the map. Thus no direction. Plus, why attack everything aggressively when you can get an area for not attacking that area at all? Think about that. You should be able to easily pull a PZ division or two off the line to rest while others are attacking. What ever is your primary target, which should be Moscow since it is worth 66 VP, should have 3 PZ/Moto (3armor/1moto each corps minimum) Corps going for it full tilt. After turn 2 play leap frog with 1 Corps. This means use 2 PZ Corps to attack and 1 rest and rotate. Don't be afraid to put infantry Corps in your PZ Assualt Corps to get the CPP benefit. Oh well I said enough. Good observation though, just needs a bit of fine tuning ;-)
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