thewood1 -> RE: Moving SAM BTY on load up (4/16/2021 4:19:43 PM)
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Couple things to note: 1) The pathing queue in the debug line lists all those SAMs on Okinawa as trying to path to on station. I think thats consuming a lot of cycles for the first 30 minutes or so. 2) Eventually all those mobile units get where they are going. After all those path calculations are done, it frees up a lot of CPU cycles. I don't think the formations are created like that automatically. They have to be assigned, but I have actually never looked at that before. As to the ability to play this scenario all the way through, once those units stop moving everything settled down. At start, it was consuming 35-40% of my cpu cycles. Once SAM movement was complete, it dropped to 25-30%. In the start up, my CPU temp. spiked to 80-85 deg. C. on fastest acceleration. Don't think I have run any scenario that did that. For comparison, Operation Brass Drum with 800-1000 units runs at 12% CPU utilization and 55 deg. C.
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