guns and turrets (Full Version)

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bstarr72 -> guns and turrets (4/19/2021 7:42:26 PM)

You know I was once fairly active here but for some reason I never did get around to asking this. What do the 'guns' and 'turrets' represent to the game engine? What's the best way to design a fiction ship regarding guns and turrets?

Thanks
Byron




Evoken -> RE: guns and turrets (4/19/2021 9:30:20 PM)

Lets take a look at an Iowa class BB
[image]https://i.gyazo.com/462f436785aa78eeb71ac2dc63f1dad2.png[/image]
Iowa has 9x16in guns for main armament
Num tab is amount of total guns in a section of the ship(6) , Turrets tab is amount of guns in a single turret (3). So its quite simple




bstarr72 -> RE: guns and turrets (4/20/2021 4:31:22 AM)

Oh!!! All this time I was reading that as 6 guns in 3 front facing turrets and 3 guns in 3 rear facing turrets, which I knew was laughably wrong. LMAO, wow, how did I miss that? Thanks again : )




CV10 -> RE: guns and turrets (4/20/2021 8:07:05 PM)

I had the same confusion on this point when I started modding. There's a pdf manual for the scenario editor in the game files and it's got a lot of good information.

I found that whenever I work on ship classes, I need to have the manual's explanation of turrets and guns-per-turret open for quick reference.




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