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Hanny -> RE: Operational losses and pilot EXP (4/22/2021 1:07:56 PM)
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quote:
ORIGINAL: Dreamslayer Pilot experience. Could it be one of the major factor of these high operational losses? Look at LW air-groups. In overall they has good EXP about 80. But what about some pilots in the groups? While adding 3 new fighter squadrons of Black Sea Fleet Air Command for my own scenario I found that new air-group when building in the editor adds randomly generated pilots. These pilots getting EXP of the group BUT with random factor. In my case I created squadron that had 60 EXP but pilots there was generated with EXP from 43 to 77. Similar dispersion you can see in LW groups too. Ok I'm not checked every unit, of course, but I found in one German air-group pilot that has EXP 52. So if EXP affects Op losses then better to change this pilot generating mechanics. Would be better to have pilot EXP with less dispersion because current state its too much. lets take a step back, and think about what was being simulated, the LW has more exp pilots and high pilot loss rates are reducing the formations abilities. Given the LW was experiencing almost 100% loss rates a year, 15-17% did not even survive basic training, then its always to be expected your going to be hard put to keep skill levels up as an average. How are aces modelled in game?, if kills are for immersion only, then they have very little impact, otoh a Uber ace kill rate per sortie, say E Hartman was a kill every 4 sorties, while the great bulk of normal sorties never saw a kill. So, lets use a formation of 300 rubbish pilots whose average kill per sortie rate is poor, thats 300*0.003=a single kill, What happens if it has 2 Aces with a higher kill rate, the average is now 298*0.003= a single kill, plus 2 Uber Ace 2*0.5= a single kill, or lets say 5 lesser Aces at 0.25=1.25 kills, you can assign any value you like balance purposes for Aces, the Germans had over a 100 pilots with 100+ kills, thast 10k of kills from 100 aces or around 10% of all allied air combat losses from 100 aces, so Aces level can be granulated, you can easily see how the relatively small number of Aces can have a massive outcome effect on kill rates, and the loss of these is what would be the problem for the player, not the loss of the many which is almost unavoidable. I found this interesting. SU sorties by year 1941 - 459 221 1942 - 852 691 1943 - 885 416 1944 - 993 050 1945 till wars end. 617 758 1941 - 259686 day and 9879 night 1942 - 365060 day and 206070 night 1943 - 474343 day and 203514 night 1944 - 630468 day and 186579 night 1945 - 448855 day and 120307 night http://stsokol.ru/vvs_tsifra/index.html
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