misterprimus -> RE: [1.08.06] lack of power banks leads to energy unit starvation despite net positive energy production (4/20/2021 10:36:35 PM)
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ORIGINAL: zgrssd To be clear: The issues is less that you need enough Storage, but that it is so damn easy to run out of Storage for energy. It is the only resource that works that way. Zones try to keep 1 Turn (2 for food) of consumption in storage, with the remainign storage being handed off to the SHQ. However with Energy the storage is so low, a bunch of consumers all over the empire can literally starve the SHQ of storage: It simply has less storage then the consumption is. Even with perfect production and logistics, it can not store enough energy for next turn. Which means it can not retreive enough energy before end-turn. Which means it can not deliver enough energy next turn. Increasing the free power storage should fix that. Maybe a increase to be more in line with other Storage. Or maybe you could add storage equal to what is consumed each turn (simulating the power dependant assets taking care of having enough capacity for their job). The last idea is probably best since anything electrical by definition will have its own integral power banks. For example if you buy a Tesla, it has its own power storage, even if it's not an industrial "asset" that takes up an acre. Power storage capacity should be storage of industrial power storage assets + maximum capacity of all units that store power (like tanks with energy weapons, automatons, etc...) + max amount of power usable by power-consuming assets.
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