loki100 -> RE: movement question (4/20/2021 3:19:35 PM)
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so, confession time, the cross reference should have been to 38.7.1 [;)] there are two parts to the cost and it depends where you go. a) leave a ZOC and move to non-ZOC hex = +1MP b) move from ZOC to ZOC and there are two costs but its all very situational i) move ZOC to ZOC but you control both hexes (ie already have a unit in that hex) - flat rate +4 charge ii) move ZOC to ZOC but you don't control the target hex. Here you may the morale and road based charge for entering an enemy hex, you may incur the additional charge if the unit is a brigade and you pay the flat rate +4. So lets take a German Pzr division with morale of 85 moving into a non-axis hex on average roads. That is +1 (leave), +1 (enter morale/road), +4 flat rate, so +6. By contrast a Soviet tank division with morale of 50 would pay +1 (leave), +3 (morale/road). +4 flat rate so +8. Note that if the hex is poor roads (ie most of the Soviet Union), there is no morale gain
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