jlbhung -> RE: Road to Leningrad AAR Playing as Axis (4/27/2021 5:07:06 AM)
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ORIGINAL: neuromancer jlbhung, how do you manage your CPP? I find that most of my units are at 0 by around turn 4. Just the pace of moving across the map to capture territory, to say nothing of combat, seems to use up all my CPP. The CPP economy seems to be a crucial factor in success with the Germans, but I have yet to figure out how to manage it. I had tried letting my infantry sit to replenish and moving relatively slowly so as to not burn it up, but quickly realized that I'd get absolutely nowhere doing that. Hi neuromancer, I saw your thread in the War Room and read a lot of expert discussions there. Actually I faced the same struggle in gaining CPP. The infantry units were always marching hard to catch up. I noticed that in most of the time roughly 3/4 or more of my infantry units had CPP of lower than 30. The remaining were unfortunately most likely be those guarding flanks in quiet areas. As to the motorized units, I usually let them take a rest every few turns. My observation is that often the chance to rest and recoup CPP comes naturally waiting for infantry to catch up, waiting for infantry to get into position for a major assault, waiting for infantry to fill in the newly occupied area gained from breakthrough etc. Some illustrations from earlier turns of this AAR (a) In Turn 4, the 56 Motorized Corps on the right hand side of the screenshot was resting because I would like to wait for the 16 Army to catch up. Actually the progress was insignificant in that direction since Turn 2; (b) In Turn 5, the 41 Motorized Corps near Tallinn rested. There was bad weather and I had to wait for my infantry to advance northward anyway; and (c) While the 56 Motorized Corps crossed the Sorot River on Turn 5, it had little activity in Turn 6. In the meantime, Infantry moved forward to take up the frontline and positioned themselves to prepare for the next breakthrough. Because I did not want to commit my motorized units in the rain in Turn 7, they gained one more turn of rest. Meanwhile, more infantry moved to the frontline and this also contributed to the successful breakthrough in Turn 8. Separately, though not directly related to CPP, I use the commander report to monitor the fatigue level of my units nearly every turn. I will mark units starting the turn with high fatigue level and try not to use them too harsh in the turn. [I use the fatigue level of 40 as a benchmark, but it is more a personal preference without any "scientific" basis. I set these units to refit at start of a Turn and change their status back at the end of turn, so that only units truely need to be on refit will be correctly marked for the computers end/start of turn logistics.]
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