Karri -> RE: Ready for refund (4/23/2021 3:33:30 PM)
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quote:
ORIGINAL: Bamilus I don't think anyone is forgiving. The game gets **** on like no other, it's hilarious. People criticize because it's not beer and pretzels and then people criticize because they have one unit who has like 30 less men than historically, or the freight is off by 5 tons in one city. So you really can't appease anyone because half the pop wants the game to be HOI where you literally just let the AI do everything and don't play, or they want it to be The Campaign for North Africa and make the game take 10,000 hours to play. When the answer is "you're lazy" and "mod it yourself" and "read the manual", it kinda is forgiving. The game definitely doesn't get **** on at all...or at least I haven't noticed it. No one has even brought up the AI yet... quote:
I do manual air war, don't mess with loadouts, don't mess with CR (other than 1m a turn, tops) and get good results. So, have to disagree there tbh. Plus you can literally pass that all to the AI if you desire or do a hybrid. Loadouts/altitude/upgrades are all set to auto by default. You don't have to mess with that unless you want to. And if I pass it to the AI, what happens? How come I cannot select the parameters that the Air Assist works with? For example, say I only want it to create recon missions. Or I want it to only move the planes forwards. At its current state, the game has a lot of things happening that you know absolutely nothing about. There's a disconnect that will probably be fixed in time. And who does mess with loaudouts? It's exactly what I am saying, a completely unnecessary level of detail that simply complicates things. It's not a beer and pretzels game, but it could be. Say, if you want to check your fighter coverage along the whole front, what are you going to do? The team has added gigantic amount of information for the player, but the tools to use that information are still missing. It's like running Google with punch cards at times...
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