neuromancer -> RE: I Suck (5/4/2021 8:45:13 AM)
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Figured I'd drop another update in here, in case there may actually be one person in the universe (other than me) that gives a damn, [:'(] So, after 40, or was it 50 more games (actually I think I'm up to 9 kicks at the can). I made some real progress. Although the VPs don't really reflect it, I did actually do better. Hrm... it's erring when I try to upload a screenshot... Well, anyway, the short version. I captured Luga and Novgorod this time, so I am getting better... slowly. I'm also ahead in every casualty category, but overall casualties are also down. Significantly less Soviet men killed (just under 600K total), and a few more of mine (a shade over 70K - had a few bad attacks), less Soviet guns destroyed (9277) to a little less for me (725), less Soviet AFV destroyed (1960) but significantly less of my own lost (259). Points wise I was still ahead of the Soviets, so I was okay with it. The air war is something I was really happy with though, 3243 Soviet AC down to only 419 of mine; their fighter force was just a wee bit depleted by the end. Total VP 1861 to 2373. Still need to change possession of more of those cities. I've been making notes of the lessons I've been learning, and will post them when I actually really accomplish something. Some key points is that I accomplished this much with a combination of my old tactics (16th and 18th Armies are a blunt object to smash into the Soviet lines whenever possible) while also using the tips I've been taught here, and that if the panzers and motorized infantry get bogged down in a slug fest they are useless, pull them out, leave it for the leg infantry. Another thing is that I didn't obsess over pocketing Soviet units; unless you can get a whole bunch of them, or just do it while doing something else, it isn't worth the slowing of your advance to deal with them, just rout them and move on. On the air war side I've been MUCH better about not flying my planes too far for little gain and suffering a bunch of Ops Losses, I've also gotten better at ensuring that there is fighter escorts when in enemy territory, plus... 9000 feet is too low a cruising altitude, I pushed everything up to 15,000 and my flak casualties went WAY down - still suffer them as your planes come down to do their missions, but until then they aren't getting randomly shot down by every Soviet soldier and child with a slingshot. And I've also been a lot better at not using my ground support unless I need it, so probably not until August. For a while I thought I might actually pull out a draw, but around turn 10 realized that wasn't going to happen. As it had been my best game to date, I wondered what I could have done differently, then I remembered that one of my motorized corps got bogged down trying to take Adreapol, and then had to sit on it covering it for another turn or two. This was a complete waste of them and when the Soviets put up an unexpectedly stiff resistance on turn 3 I should have abandoned it and left it for the infantry to take, that flank is largely static for most of the game once Adreapol is taken, and another 12 or 16 points for the Soviets isn't really going to make a difference, the main thing is to have it before the end of the game. I think I'll try again from turn 2 or 3 and see what difference pulling out of there earlier makes. I think a key point is you need to be pushing north past Pskov as early as possible, because on turn 10 is when hordes of commies come charging out of the east at the start of each turn (not the Siberians, they are later, just reinforcements). And once those hordes get in place your progress slows to a relative crawl. Edit: Should have been "pushing north past Pskov", I had "nothing" which is absolutely wrong.
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