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Parkkicks -> Mass depot priority, or Priority map (4/24/2021 9:32:50 PM)
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There should be an ability to SET selected/filtered depot locations priority to 0-4 from the Commanders Report screen. Each priority option should also have a secondary option to be a resource/materials transfer station,(to move new supplies to/from repaired industry to efficient factories) and now a third option rear collection (for "catching supplies") or an overflow cicuit. (requires two or more connected depots, plus an intermediary divider, when there are more than one over.) Overflow collectors utilize rail capacity, but also have the perk of keeping supply mobile just at retreat range, and are the primary use of secondary single line rails. This can all be done by arranging depots and priorities and doing turns. But we really need- A. SET ALL to 0,1,2,3,4. I think this would be a useful feature. It can be used to re-design the logistics network by setting to 0, and by setting to 1, can stockpile, 2 would stockpile more, 3 would send forward, and 4 would send forward more. Then setting Individual depots with sufficient stock to 0, and priority receiving locations to 4, should pump, send, and receive freight accurately, and efficiently without wasting freight capacity when front line depots do not outweigh rear depots. As it is, we can't do this without a CR filter selector setting. Jumping in to the December 42 campaign, freight seems to prefer longer transit times from large supplies, rather than shorter transits from say PSKOV, and this can't be changed without re-arranging a lot of depot priorities. Where is the function? I could be missing something, but a depot minimap with arrangement templates and Shift-click, select priority capability would be something of a high priority in my mind...
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