crsutton -> (8/27/2003 1:24:37 AM)
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[QUOTE=Buck Beach]I would like input from the Veteran players regarding how they manage the US fighter air groups, especially as it relates to those poor unfortunate souls having been chosen to defend Port Moresby during the early war. When do you fly them, rotate them back to Australia, set the CAP rate, etc. I hate to throw up a group with a 35 morale as cannon fodder against a hundred plane raid (of which 2/3 are fighters). Is more better or should the low rated standown and watch their fellow groups get slaughtered. Also, do you limit the CAP flights when the runway is chewed up worse than hamburger. Any pointers will be appreciate it. BTW, dad was at 13 mile base for about 2 years being sent there when the 8th Photo Sqd was transferred from Townsville in 9/42 (as a support grunt). He remembers only one 100 plane raid the whole tour. The game sends 3 plus per week (or it seems). Anyway, love the game even with its faults.[/QUOTE] Best to heed Mogami's advice. Most important and something I tended to ignore at first is unit morale. Best way to ensure that poorer allied pilots and planes will not get murdered by Japanese fighters is to keep the morale high. This is done by sending planes back to large malaria free bases and resting them. Get the morale up over 90 and they will do a good job. Rotate them back as needed. As the Mogami man pointed out in a previous post. Most Allied players try to stick it out in PM from the get go. They can do some early damage-especially to Lae but morale never really gets very high and when the scads of Japanes planes begin to arrive, the low morale allied pilots will die quick and fast. Best to send them back from PM right away. Rest them until the morale get up there and then use them where needed.
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