Air Circles Colour? (Full Version)

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PeekingDuck2 -> Air Circles Colour? (4/26/2021 2:41:54 PM)

Hi,

I'm looking to change the colour of the air range circles but can't seem to find it within the game files or the editor. Does anyone know how to proceed in this endeavour?

Cheers,
Peek




RedLancer -> RE: Air Circles Colour? (4/26/2021 8:33:03 PM)

I'm afraid the colours are hard coded and not editable.




stryc -> RE: Air Circles Colour? (4/27/2021 8:43:27 AM)


quote:

ORIGINAL: RedLancer

I'm afraid the colours are hard coded and not editable.

They should be white/yellow/orange instead. The current colour is so difficult to see.




PeekingDuck2 -> RE: Air Circles Colour? (4/27/2021 12:18:20 PM)


quote:

ORIGINAL: stryc


quote:

ORIGINAL: RedLancer

I'm afraid the colours are hard coded and not editable.

They should be white/yellow/orange instead. The current colour is so difficult to see.


That's precisely the issue I'm having. Would be nice to have the option to change the colour in the editor. I'm sure there are colour blind folks who would appreciate that option.

RedLancer Do you think it's possible in a future update?




stryc -> RE: Air Circles Colour? (4/27/2021 1:55:07 PM)

quote:

ORIGINAL: PeekingDuck2


quote:

ORIGINAL: stryc


quote:

ORIGINAL: RedLancer

I'm afraid the colours are hard coded and not editable.

They should be white/yellow/orange instead. The current colour is so difficult to see.


That's precisely the issue I'm having. Would be nice to have the option to change the colour in the editor. I'm sure there are colour blind folks who would appreciate that option.

RedLancer Do you think it's possible in a future update?

There are many areas in this game that are severely lacking in clarity of visibility (and I'm not just talking about information. ;) )

The Weather report, for example, might as well all be the same damn colour as far as I can see. (It seems to have the weird artificial pixelated appearance to it which I think is just added for effect but ends up making the colour separation even harder to distinguish.)

Of course, I put most of these things down to 'wargames always have had bad UX' and try to give them a pass. Bit tougher to be as lenient on a product that costs as much as WITE2 does.




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