alimentary -> RE: An Anomaly? (4/28/2021 12:01:06 AM)
|
quote:
ORIGINAL: Admiral DadMan You are bitten by the sync bug. I forget what causes it, and I'm not sure there's a fix. In broad strokes, the idea is that given the starting state of the turn, the orders from both sides and a fixed random number seed, both player's computers can run the identical calculations and present identical combat replays to the respective players. The replay is not something that exists in the game data that is exchanged -- it is something that is computed separately for the players as the turn is viewed. If one side or the other generates one random number too many or one random number too few, the random number seed can get out of synch and the resulting computations can diverge. Various cases where this had happened were squashed by the developers. The case(s) that remain have proved elusive. Since no development or maintenance of the engine is ongoing, that situation is likely to remain indefinitely.
|
|
|
|