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Dark_Revenant -> ease up on the positive revenue (4/28/2021 8:39:00 PM)
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I have played around eight SE games by now, and I feel that I experience an ongoing trend with a negative revenue. Most people suggest trading resources to maintain the budget but that stops being viable when the only players left are major regimes. Overall it seems extremely difficult to make any progress while nurturing positive revenue. I would suggest making significant capital rewards by leveling up your cities while also maintaining the civilization of those cities. Right now cities just seem to be money pits and they don't generate positive revenue like I feel they should. I have tried building all the CIV buildings thinking that the cities would then use the private investment funds to build money makers, but that doesn't seem to work and those buildings just increase my revenue debt. I have tried using all the zone Stratagems to keep a large investment sum for a city thinking they would build a lot more, but it doesn't seem to make much of a difference. EDIT: In a game that is getting quite "late game" I think I have noticed something that might even be a bug and wanted to mention - I have seen zones that have private credits in the five digits. I have even seen private credits in the six digits! Unfortunately, they still don't expand. These are zones that are tier 3 and 4 and have private economy that isn't even leveled up that far. Am I doing something wrong to cause this I wonder? EDIT SUGGESTIONS: It seems like the logic used to determine what the private economy builds is exceptionally poor. A lot of the time they build on an asset that is already in such great abundance that traders don't even trade it. Or they go and construct another QOL building when I have already raised the QOL of the zone to 100 (I am desperately hoping they build credit makers). It would be nice if there was greater variance in what the private economy could be building. I haven't ever seen any "special" buildings that could net a lot of more passive credits. A suggestion would make it so that the private economy could also construct building chains that you have researched. Another cool suggestion on this topic would be to allow the private economy to construct special buildings. I think it would be very cool for special buildings that could be built depending on the tier of the city.
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