CMO v1.02 Update - Build 1147.22 (Full Version)

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Dimitris -> CMO v1.02 Update - Build 1147.22 (4/29/2021 10:57:35 AM)

Download: https://drive.google.com/open?id=1u246RNYgXF00HSWELMyiW2DF6TpBP2ul

To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case)

NOTE: This is a public beta. Standard disclaimers apply.


Build 1147.22 Release Notes (changes from Build 1147.21)
------------------------------------------------------------------

* FIXED: SOSUS/SURTASS generating wrong AOU on distant target
* TWEAK: SURTASS sensors now also employ the DSC
* FIXED: #14424 - SOSUS not detecting distant sub
* FIXED: #13904 - Nuke reliability issue
* FIXED: #14407 - Main gun not reloading
* FIXED: #14491 - Rare cases of broken saving process
* ADDED: Visual and IR checks are now also susceptible to look-down clutter. For example it is easier for an IRST (or the plain Mk1 Eyeball) to pick out an aircraft over the horizon line than against the surface background.
* FIXED/ADDED: #14499 - Pathfinding issue: units would eventually get stuck in sloppy areas. Improved how land units speed is computed given slope, terrain type, and the unit's traction system.
* ADDED: #14463: LOS tool with feet as an option
* ADDED: #14495: "4 weapons" WRA option for difficult targets (see this thread for background: https://www.matrixgames.com/forums/tm.asp?m=5000304 )
* TWEAK: [Lua] "UpdateUnit" method can now handle addition/removal of magazine components (just like comms/sensors/etc)
* Added: Setting "PauseOnDBView" (allows not pausing sim when opening DB viewer). Currently set only through Command.ini (PauseOnDBView = True/False)




KnightHawk75 -> RE: CMO v1.02 Update - Build 1147.22 (4/29/2021 11:38:30 AM)

As always thanks for the update, some nice QOL additions.

1 question though relating to [Lua] "UpdateUnit", been wanting that for ages, are there any associated doc updates for it or should I just assume the newly added mode keywords are "remove_magazine" and "add_magazine", and params magid or magazineid, etc?


Edit:
Never mind answered my own questions, it's as suspected above with the later being "magid". Still should make into docs though.
For those wanting a simple example of how to use the addition.
local u = SE_GetUnit({guid='4FH7PU-0HM89QT2P5KHS'}); -- SingleUnitAirfield starts with one mag already.
u = ScenEdit_UpdateUnit({guid=u.guid, mode="add_magazine", dbid=1185});  --"standard 'Munitions' mag
print(u.magazines); --should see two
if #u.magazines == 2 then 
  print("Munitions 1185 added.");
  local magguid = u.magazines[2].mag_guid --just for this example this will suffice.
  if magguid ~=nil then 
      u = ScenEdit_UpdateUnit({guid=u.guid, mode="remove_magazine", magid=magguid});
      if #u.magazines == 1 then 
        print("Munitions 1185 removed."); 
      end
   else print("mag_guid could not be obtained. removal failed.");
  end
else print("mag failed to be added.");
end
print(u.magazines);





Rain08 -> RE: CMO v1.02 Update - Build 1147.22 (4/29/2021 1:14:04 PM)

Where is the 'PauseOnDBView' setting located? I've been trying to look for it but I can't just seem to find it anywhere.




Rory Noonan -> RE: CMO v1.02 Update - Build 1147.22 (4/29/2021 2:39:02 PM)

Hi Rain08,

You'll need to manually add this line to your Command.ini file:
PauseOnDBView = True

To turn off:
PauseOnDBView = False




c3k -> RE: CMO v1.02 Update - Build 1147.22 (4/29/2021 3:02:21 PM)

Thanks!!!




Rain08 -> RE: CMO v1.02 Update - Build 1147.22 (4/29/2021 3:33:54 PM)


quote:

ORIGINAL: Rory Noonan

Hi Rain08,

You'll need to manually add this line to your Command.ini file:
PauseOnDBView = True

To turn off:
PauseOnDBView = False



Neat, thanks!




Parel803 -> RE: CMO v1.02 Update - Build 1147.22 (4/29/2021 6:30:34 PM)

Thaks for the update and all the advices/examples given by all.
with regards GJ




mikerohan -> RE: CMO v1.02 Update - Build 1147.22 (4/29/2021 7:07:41 PM)


quote:

ORIGINAL: Dimitris

[...]
* FIXED/ADDED: #14499 - Pathfinding issue: units would eventually get stuck in sloppy areas. Improved how land units speed is computed given slope, terrain type, and the unit's traction system.
[...]



That was fast. Thanks!




boogabooga -> RE: CMO v1.02 Update - Build 1147.22 (4/30/2021 3:39:31 PM)

Thank you.

quote:

ADDED: Visual and IR checks are now also susceptible to look-down clutter. For example it is easier for an IRST (or the plain Mk1 Eyeball) to pick out an aircraft over the horizon line than against the surface background.


Perhaps you can model camouflage effects now. [:D]




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