willgamer -> RE: Naval Engagement Range (5/4/2021 4:12:54 PM)
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This is an example of the need for someone, not necessarily Alvaro, to write an "Obscure, but Critical Things You Need to Know" document. As Alvaro has repeatedly said that this game is very different to other sim style wargames and manages many things 'under the covers'. So well, in fact, that if you have the basic mechanics, you can employ historically successful strategies. But that's also the rub... the basic mechanics are difficult to know in sufficient detail, as per above (and many other threads in this forum). Alvaro, and some of our playtester/experts, simply know the game too well to put themselves in the shoes of the average player; hence the need for a guide. A straight forward chart or table (like naval permissions) is not sufficient when the WHY/BACKGROUND is needed to explain why you can't do things the way you always have for the last 2 decades. This applies to so many things: invasion odds that don't include bombardment (and ships that can't explicitly bombard), range 3 air groups that can react a range 5, carrier groups that can't do surface engagements, (long list.............., etc...). We need volunteers! [&o]
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