incbob -> RE: Carrier Attacks (5/4/2021 6:32:50 AM)
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quote:
ORIGINAL: MemoryLeak Al, All I can say is you've manage to take all of the fun out of this for me. I have read the manual, watched 8 hours of Let's play Videos, Copied, pasted and printed notes, spent hours making spreadsheets about naval combat and I still don't have a clue what I am doing. How anyone could get themselves so wrapped around programming and come up with all of the possible combination of requirements for combat I'll never know. You should stand back and take a long hard look at all of the variations on naval combat that you have created. Look at all of the tables and all of the pages and pages of rules involving modes and distances and automatic and manual and hex to be on and intervention and pursuit. It goes on and on. I would say it is just me but I have made it a point to read every post in this forum so far and I am not the only one struggling with this. What has started out to be a game has become a fulltime job. You should keep in mind the ultimate goal of a game. Entertainment. And you are competing for our entertainment dollars. I am tired and frustrated so I won't delete it tonight. Maybe when I'm fresh I'll try it again but a f'ing game shouldn't make a person feel this way. Perhaps war games are not your thing. This is not abnormal. Especially for the Pacific War and Naval warfare. It is very hard to do correctly and most games do not get it correct. This is one of the reasons I cannot play some of the Strategic Command games. Great Games, but the Naval side, which I like, is a joke. In order to do Naval war and the Pacific War at any level beyond Risk you need all those tables and rules. I am sorry you dislike the game, but as I said sounds like you don't care for war games.
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