AllenK -> RE: Allies pearl harbor gambit (5/4/2021 7:32:39 PM)
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ORIGINAL: stjeand Another thing you can try... As the Axis on turn 2, move the Japanese fleet just far enough away that it can get adjacent to Pearl Harbor by a single move. On turn 3 use a supply oiler and move the CV fleet next to Pearl. The Americans will react...then bomb them with your carriers. I will have to test this more but my first time I sank 3 more BB, the Lexington and crippled the Enterprise while receiving damage to two Japanese CVs. The part this is a little gamey is suiciding a DD to take the stacks counter attack away. Perhaps a possible change would be if a large fleet has to intercept a tiny fleet...it does not use up any of its counter attack points... That will keep people from sending in motor torpedo boats on suicide to get an easier attack on a large surface fleet. BUT it is too early to tell. It certainly seems to be a gamey exploit to use lower cost DD's and the like in suicide missions to soak off the carrier interdiction air strikes. Unless the CV is travelling with minimal escort, it would theoretically have the screen to deal with that sort of situation. However, mistakes in identification can be and were made, resulting in full air strikes against low value targets. Coral Sea, for example, where the Japanese launched against a DD and oiler (although arguably the oiler is quite valuable but not when you have enemy CV's to worry about first!). Against the AI it's easy to just refrain from the tactic. A house rule would be the option against a human opponent but perhaps some form of check could be made after the spotting round with a decreasing probability, but never 0%, of the CV launching and therefore just having a surface combat instead. CV's and BB's approaching would be 100%. Approaching CA's would probably also attract an air strike unless the screen was particularly strong in BB's and CA's. The result of adding this complexity into the calculations might not justify the effort involved, so the likelihood of launching would need to be very high if not 100% as well. CL/DD's approaching perhaps 25%. DD's down to 5% and patrol craft 1-2%? Exact values probably need some thought but you get the idea.
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