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Rob Gjessing -> (8/27/2003 11:26:24 AM)

Ok here we go.. the things I do :) The way you can tell how many shifts an ART will provide in combat is by right clicking the unit or selecting the unit, and viewing its details in the pop up - or in the right hand panel.

Lets look at this one as an example:

[IMG]http://war.robjess.com/images/art1-1.jpg[/IMG]

This unit has a range of 5 (reflected by the number 5 on the first blue background on the bottom row) and will contribute 1 attack shift in combat (reflected by the black single cannon on the same blue background). It has a defence value of 3 (reflected on the second blue background on the bottom row) and will contribute 1 defence shift if within range (5 hexes) of any combat. The details on the orange panel on the bottom row relate to movement.



[IMG]http://war.robjess.com/images/art1-0.jpg[/IMG]

This one, is the same as above, but it will NOT contribute towards any shifts in defence. Note there is no black cannon on the defence data panel (the second blue panel on the bottom row).


[IMG]http://war.robjess.com/images/art0-2.jpg[/IMG]

This one, has a range of 5 still, but it can NOT be used in attack - as it doesnt have a black cannon on the attack panel (first blue one), but it can contribute 2 shifts in defence.


[IMG]http://war.robjess.com/images/art3-4.jpg[/IMG]

This one is a monster! It has a range of 20 and will contribute 3 shifts in combat, it has a defensive value of 30 and it will contribute 3 shifts in defense. And of course no such unit exists.. I created it myself in the editor :) Mind you I wouldnt mind a few of the German kind to use in my PBEM game against Chris..




Rob Gjessing -> (8/27/2003 12:03:31 PM)

[QUOTE=Joe 98][Is the defender limited to a max number of arty units?

And I read a comment somewhere that arty could be used in EITHER attack or defence in one turn. Perhaps I misread something. Please clarify.[/QUOTE]

All Defensive ART is handled automatically by the Engine - you just need to make sure its within range of any potential combat to be used.

One ART unit will be assigned to combat for each potential die used. So generally one die is used to determine combat, so therefore one ART will be used in defense. The AI will use your BEST art unit for the job - so if both a -1 shift and a -2 shift unit are in range, then the -2 will be used.

If there is any chance that two die will be used in combat (even if it ends up not using 2) - then 2 ART units will be used in defense.

Art units can be used any number of times in the same defending turn.


Phew! Im all Arty'd out now :)




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