eskuche -> RE: Manual & Stacking Limitations (5/11/2021 7:43:18 PM)
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Since we’re talking about it here. Have you considered revisiting ops points, ZoC mechanics, and surrender for WPP? I didn’t play WPE, so my experience is with Grigsby WITE. Here, it is possible for any non-army unit to be surrounded by one division, cut off, and killed in one turn with no response. Take for example the peninsula down to Singapore, the 3-5 unit takes ZoC around the two Indian units for no penalty to movement, and the larger army attacks once and destroys them both. (Edit: yes, I am salty that my Luzon armies both died in this way to one division.) The fact that the time scale is two weeks suggests that these kinds of moves should be limited. By comparison, a ZoC to ZoC move in WITE costs (simplified) about 60% of infantry MP and 15-25% of a motorized unit’s MP (depending on factors like the equivalent of efficiency here). I am aware that armies exert 2 point ZoC move penalty, but perhaps adjacent moves should be penalized more by default. Something like +1 additional penalty for ZoC to ZoC move for any unit regardless of size.
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