Maerchen -> RE: Can leaders learn skills like "gun tactics"? (5/15/2021 6:30:45 AM)
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ORIGINAL: Sieppo I always put these guys as SHQ leaders. They give bonuses to ALL troops instead to just a few. Good solution, but it has some benefits to have good OHQ commanders, too. SHQ I put them only if INT is high enough, as trade skill depends on it. And SHQ gives all units a bonus for sure, but does not help with retreat, morale that much as an OHQ can do. And in late game, I don't use militia that much that the bonus to all is relevant. The high 63 CHA is ideal for an OHQ commander. I had some OHQ guys that gave them more AP, had them ramp up bonuses to HP and attack and made my tank units literally invincible. Skills like Escape Artist, Demolitions, Defensive works, Lead From Front, Deception etc. are OHQ-only and add bonus percanetages to rolls the SHQ cannot do.
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