Sharana -> RE: Israel and Iron Dome system (5/17/2021 1:05:25 AM)
|
Iron Dome was build to operate in the very specific circumstances they have over there. And those are overwhelming amount of self made rockets with CEP measured in kilometres launched at them. You can't intercept them all, because the amount is wildly saturating and shooting down each $1K rocket with $70K interceptor is a sure way to go bankrupt rather fast - there were like 2 500 rockets launched towards them in 5 days in the latest escalation alone. And luckily for them they don't have to intercept them all - they just need to spot really fast all rockets, calculate their trajectories, determine which rockets will fall down in populated areas and try to intercept only those dangerous rockets that are small part of each salvo. In 2014 for example they intercepted only 700 or so rockets from almost 3 500 launched at them, but those 700 where close to 90% of all "dangerous" ones - hence the claimed 90% effectiveness of the system. Even if CMO adds few of the short-range Hamas rockets as guided weapons with stupidly high CEP in the DB that won't solve it, because of the picky nature of target selection in this case. There are no mechanics in CMO that can simulate this threat assessment the system does before picking up only small amount of rockets to try and intercept, otherwise it would get wildly oversaturated really fast if it tried to engage all rockets in it's range. And I really don't see why would it need something so niche in the commercial version of the game to begin with. But it shows quite good why Israel is doing everything they can to prevent their enemies from getting their hands on more advanced missiles in big amounts. In such scenario Iron Dome will have to intercept almost all missiles as they would no longer have crazy high CEP making most impact in uninhabited areas. And that is not very realistic as you can't have 1 or multiple Iron Domes at each city or village in order to deal with the attempts of saturation attacks.
|
|
|
|