Remington700 -> RE: Japan March 1st (5/24/2021 11:17:37 PM)
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Builds Builds are one land supply unit. My oil was reduced by partisans at Kuala Belait. Stockpile grew last turn, so I bumped up my reinforcement rate. Manpower appears to be at the maximum level, so I need to think about building more ground units. COMINT is slowly growing. This is the problem with “hotseat” - perfect information. I do not need a broken code to know the location of the main fleets. My plan is to play the Japanese to counter the historical outcome of their broken code by reworking encryption. As Allied, I will work to break the code and build intelligence units (coast watchers) to have on hand when needed. IMO: For combat purposes the perfect knowledge advantage appears to be mitigated by the spotting mechanics of the game. By breaking the enemy’s code, you can get a higher recon level when using an intelligence unit, which I believe increases your chances of spotting the enemy once targeted. [image]local://upfiles/80250/76ABB21B45FA41F3AF3D5E9E388F3B10.png[/image]
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