Napoleonic Battles (Full Version)

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Angiel -> Napoleonic Battles (5/18/2021 1:45:49 PM)


Hi
This is a game about battles in the Napoleonic era from 1795 until 1815 where the player plays the part of the French (at least for now).
It includes some Napoleonic battles, Arcole, Marengo, Loano, Mont-Saint-Jean already playable, plus others scenarios in development (Rivoli, Lodi, Talavera etc.), played in a hexagonal turn-based map.

There are different formations: line, square, general order and troops: line infantry, guard, cavalry, artillery. Victory is achieved by accumulating points, earned for eliminating units + conquering objectives, furthermore
there is the possibility of an automatic victory or a draw. There are 3 difficulty levels (easy, normal, hard).

The game is enough simple and fast. More scenarios will be added soon, including a scenario with a random arrangement of the terrain, objectives and the two armies
There will be a version for windows 10 and probably for Linux.

Your suggestions and advice are welcome.


[img]https://i.imgur.com/r0VRxcI.png[/img]


[img]https://i.imgur.com/nIshfVS.png[/img]


[img]https://i.imgur.com/VXhumO9.png[/img]




rommel222 -> RE: Napoleonic Battles (5/18/2021 5:24:11 PM)

Greetings Angiel,
Looks interesting but could you provide a link/website?




Angiel -> RE: Napoleonic Battles (5/18/2021 5:56:02 PM)


quote:

ORIGINAL: rommel222

Greetings Angiel,
Looks interesting but could you provide a link/website?




Thanks, I have created a facebook page where I will post game updates.

https://www.facebook.com/Napoleonic-Battles-100866608865308




AndySfromVA -> RE: Napoleonic Battles (5/18/2021 5:57:24 PM)

The graphics are difficult to make out. Perhaps you should consider using tiles like traditional board wargames.




Lobster -> RE: Napoleonic Battles (5/18/2021 6:39:48 PM)

Aye. Looks like Steel Panthers Napoleon.




rommel222 -> RE: Napoleonic Battles (5/18/2021 7:07:57 PM)

Greetings Lobster,
+1 (good one)




gamer78 -> RE: Napoleonic Battles (5/19/2021 4:13:13 AM)

Napoleonic Wars in pro British and the Commonwealth forum. ?!. Very liberal. [:D]

Good to see European wars. I miss Philippe T. so much.




Alan Sharif -> RE: Napoleonic Battles (5/19/2021 5:59:32 AM)

Sounds great. Thanks for posting.




RangerJoe -> RE: Napoleonic Battles (5/19/2021 12:24:48 PM)


quote:

ORIGINAL: gamer78

Napoleonic Wars in pro British and the Commonwealth forum. ?!. Very liberal. [:D]

Good to see European wars. I miss Philippe T. so much.


But there are a few Americans here and included in those wars should be the war between the USA and the UK during 1812-1815.




gamer78 -> RE: Napoleonic Battles (5/19/2021 4:24:08 PM)

Yes a bit exaggerated.[:)] Although there is some truth, both World Wars changed that a bit I guess. I had an opponent only interested in Napoleonic Wars tactically not campaign mode. It is good to see new games& designs.

For the 1812-1815 War I had zero knowledge until Ageod game. Civil War in America is more promoted I guess. Cheers.




Angiel -> RE: Napoleonic Battles (5/20/2021 1:47:10 PM)


quote:

ORIGINAL: AndySfromVA

The graphics are difficult to make out. Perhaps you should consider using tiles like traditional board wargames.


Yes, especially the units in general order are not seen very much. I will try to modify them.

I have published the combat table and combat modifiers.

https://www.facebook.com/Napoleonic-Battles-100866608865308




RangerJoe -> RE: Napoleonic Battles (5/20/2021 3:47:28 PM)


quote:

ORIGINAL: Angiel


quote:

ORIGINAL: AndySfromVA

The graphics are difficult to make out. Perhaps you should consider using tiles like traditional board wargames.


Yes, especially the units in general order are not seen very much. I will try to modify them.

I have published the combat table and combat modifiers.

https://www.facebook.com/Napoleonic-Battles-100866608865308


Since you have these graphics already, you can make tiles as well then give people the choice of what to use.




Angiel -> RE: Napoleonic Battles (5/23/2021 6:30:14 AM)


I changed the colors of the hexagons a bit. Maybe the units are seen more.

[img]https://i.imgur.com/UsdUIby.png[/img]


https://www.facebook.com/NapoleonicBattles




george420 -> RE: Napoleonic Battles (5/23/2021 12:36:59 PM)

Looks nice, it does remind one of Steel Panthers, but that's a good thing.




rickier65 -> RE: Napoleonic Battles (5/24/2021 4:48:38 AM)

Looking at the artillery facing in above screen shot, can you explain the facing, with respect to line of site?

I can see several Artillery hexes where artillery appears to be facing a hexside, so I assume LOS goes alont that hexside plus hexside right and left.

But one shows facing pointing toward a hex vertex, which impies LOS along two hexsides either side of the vertex.

Thanks
Rick




Angiel -> RE: Napoleonic Battles (5/24/2021 1:08:35 PM)

quote:

ORIGINAL: rickier65

Looking at the artillery facing in above screen shot, can you explain the facing, with respect to line of site?

I can see several Artillery hexes where artillery appears to be facing a hexside, so I assume LOS goes alont that hexside plus hexside right and left.

But one shows facing pointing toward a hex vertex, which impies LOS along two hexsides either side of the vertex.

Thanks
Rick


Thanks for your interest.
Both the artillery and the other units orient themselves when firing (they can assume a 360 ° orientation based on the target's position).

Everything will be clearer when the game is released in beta (as soon as I have finished translating the instruction manual into English).


[img]https://i.imgur.com/IZhrp6d.png[/img]

Example of phases of a turn:
-Phase of the Napoleonic Movement
- Allied Cavalry Movement Phase
- Change phase Napoleonic formation
- Allied Infantry and Artillery Movement Phase
- Allied Formation Change Phase
- Combat Phase, the army that fires first is determined randomly.

https://www.facebook.com/NapoleonicBattles




Lobster -> RE: Napoleonic Battles (5/24/2021 1:19:50 PM)

Formations and facing were important in this era of warfare. Exactly how much time does a turn encompass?




RangerJoe -> RE: Napoleonic Battles (5/24/2021 3:04:05 PM)

I see what appears to be a leader unit with a flag. Do all leaders including the subordinate leaders get flags? If so, do your subordinate leaders have different flags to mark them as subordinates? When then may or may not be visible as such to the enemy?




Zovs -> RE: Napoleonic Battles (5/24/2021 4:15:28 PM)

Also, what about line, square and column formations? To me the counters are not clear enough in showing that. I am thinking like the 1970's when SPI introduced those line formations (or was it another board game company that had the 1 inch counters when in line formation).

For this era, morale, formations (line, column, square, skirmishers, etc.), are leadership are very important.




Zovs -> RE: Napoleonic Battles (5/24/2021 4:18:32 PM)

For example this is from SPI's Wellington's Victory (the most recent VASSAL module):

[img]https://i.imgur.com/txBdCF2.jpg[/img]




Zovs -> RE: Napoleonic Battles (5/24/2021 6:41:05 PM)

It was actually the JTS games I was thinking about with extended line formations:

The units each have their strengths and weaknesses. Infantry vs. infantry – it is best to be in either column or
line formation. While in Line formation they will have superior firepower. Large units can also form what is
known as “Extended Line” formation and occupy two hexes and thus fire at an increased value. Column is best
for movement. Formed infantry units must be in Column if they want to use bridges or the road, path or pike
movement rate. When threatened by cavalry, infantry is best if in Square formation. This formation has all
around facing and cavalry do not get the charge bonus against this kind of target. However, it is more
susceptible to artillery fire and infantry fire and melee combat.

Cavalry can be mounted or dismounted (if Dragoon type unit). While mounted most cavalry units can enjoy a
charge bonus if their target is infantry or artillery. Never mix cavalry and infantry in the same hex. This will
cause both of them to Disorder. Infantry in similar formation may stack together without causing Disorder but
when in different formations (Line and Column, Column and Square, etc) both units will Disorder. Moving
Cavalry or Infantry in Square or Line across certain hexsides or into certain terrain will cause them to Disorder.

[img]https://i.imgur.com/jnIhO1f.png[/img]




UP844 -> RE: Napoleonic Battles (5/24/2021 7:25:36 PM)

Back in the Stone Age, there were some Yaquinto games that had 1" x 1/2" counter for infantry in line formation.

I think one of these games was about the battle of Borodino and I vaguely remember there were a few other titles, even though I forgot their subjects.




rickier65 -> RE: Napoleonic Battles (5/24/2021 8:35:05 PM)

Thanks for response to the facing question Angiel,

and your english is fine, not at all poor!

Thanks
Rick




gamer78 -> RE: Napoleonic Battles (5/24/2021 9:23:19 PM)

I wasn't instructed by any commanding officer in any clubs necessary that line extended or not necessary in pbem in JTS Napoleonic games. Just moving column and skirmishers for the infantry. [:)]

Anyway every game can be different not same rules such as in JTS or SPI's Wellington's Victory. New designers can have different ideas.




Angiel -> RE: Napoleonic Battles (5/25/2021 11:00:23 AM)


quote:

ORIGINAL: Lobster

Formations and facing were important in this era of warfare. Exactly how much time does a turn encompass?



Yes, very true. But this game is meant to be an introductory game to wargames (like Command & Color), with an undefined time scale (60--80 minutes) for which orientation is automatic and has no cost in pm.
Later, perhaps, I will do something more tactical .... the game that will inspire me will be the "La Bataille" series by Clash of Arms.




Angiel -> RE: Napoleonic Battles (5/25/2021 11:02:36 AM)


quote:

ORIGINAL: Zovs

Also, what about line, square and column formations? To me the counters are not clear enough in showing that. I am thinking like the 1970's when SPI introduced those line formations (or was it another board game company that had the 1 inch counters when in line formation).

For this era, morale, formations (line, column, square, skirmishers, etc.), are leadership are very important.


These are the 3 types of infantry formation in play.

[img]https://i.imgur.com/ED7loeF.png[/img]




Angiel -> RE: Napoleonic Battles (5/25/2021 11:04:13 AM)


quote:

ORIGINAL: RangerJoe

I see what appears to be a leader unit with a flag. Do all leaders including the subordinate leaders get flags? If so, do your subordinate leaders have different flags to mark them as subordinates? When then may or may not be visible as such to the enemy?


Regarding the leaders there is only the commander in chief (most often Napoleon).




Angiel -> RE: Napoleonic Battles (5/25/2021 11:09:59 AM)


quote:

ORIGINAL: RangerJoe

I see what appears to be a leader unit with a flag. Do all leaders including the subordinate leaders get flags? If so, do your subordinate leaders have different flags to mark them as subordinates? When then may or may not be visible as such to the enemy?



Regarding the leaders there is only the commander in chief (most often Napoleon).




Zovs -> RE: Napoleonic Battles (5/25/2021 7:56:25 PM)

Angiel,

Very nice on that showing of formations. Thank you.




Angiel -> RE: Napoleonic Battles (6/3/2021 9:00:20 AM)


Fixed some bugs regarding combat modifiers.


[img]https://i.imgur.com/8fYJ5Yq.png[/img]




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