Steve04 -> Slowing ground combats (5/18/2021 8:26:10 PM)
|
In the introduction, I would like to remind you (and me...) that CMO is mainly an air-naval simulation and not of land combat. With all the limitations of the case, therefore, I ask if it is possible to "extend" the time of the ground fighting. In fact, at present, the clash between two groups of land units is resolved in a very short time: all the units shoot everything they have at their disposal, just within range, the effectiveness of the weapons is deadly and in a few seconds / minutes many units are completely destroyed and one side wins ... So often we don't even have time to intervene with a close air support, because the ground action is already over. So I wonder how it is possible to create ground fights with limited exchange of blows (slowing the unit's R.O.F., i.e.) or with suspension and then resumption of the attack, or by acting on the lower effectiveness of the shots fired. It would also be useful for the unsuccessful side to have the possibility of a tactical withdrawal (perhaps possible by acting on the RTB doctrine ? Withdraw & Redeploy ? I haven't tried yet ...). All these things don't seem possible to me with normal events based on triggers and actions (with LUA script I don't know ...). If now all of this is not supported by CMO, due to the current limitations on land warfare, I would like to suggest to the devs these implementations as soon as we get into this section. Thanks, Steve
|
|
|
|