BlueTemplar -> RE: Ideas for Merging/dropping zones (5/23/2021 8:18:27 PM)
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Hmm, I guess if *not* via nukes, then the private assets will automatically close down and disappear after some time ? quote:
Even if that was a thing (I have no information that this happens to cities), why spend hundreds of PP and dozens of turns doing that - as opposed to a single click on "downgrade to Free Folk Town"? Because you probably shouldn't be able to do this with a single click ? It's one thing to fire all the workers and abandon all the public assets, but you're basically asking the private sector to just ... disappear. Why would you think that they would be willing to do so without either massive persuasion or forcibly kicking them out ? Why would you think this should be such an easy thing to do when you can't even currently order a park to close down in an existing city ? Forcibly kicking them out, which Expel Population partially simulates, I didn't bring it up by random, since it has a similar effect to this suggestion, and therefore its balance should be taken into account : - maybe a new stratagem is needed, one of them being more effective at quelling unrest, another at actually expelling population - maybe that other new stratagem wouldn't even need a check against the army strength, but would be more expensive and/or harder in other ways, to parallel Forced Relocation and Attract Free Folk. - or maybe Expel Population is already good enough - or maybe it could be good enough for the role with some tweaking but how would we know without even trying out the current Expel Population ? quote:
- what about existing Public Infrastructure? I asume it should stay I don't see how city-only assets could stay there ? Also with then the issue of multiple city-only assets in a single zone. I can already see the exploits coming up...
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