Platoonist -> RE: What to do with Italy? (5/22/2021 12:56:53 AM)
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With Italy I generally spend the first two or three turns filling out half strength units because that's all I can afford on the meager MPP budget. [:D] Once war begins I will use Italian submarines to scout the path ahead for any troop convoys I'm sending to North Africa. Don't want an unpleasant ambush at sea. The majority of the Regina Marina hides out in the Adriatic ports, playing the classic "fleet in being." The German surface fleet in the Baltic plays much the same role. The temptation is to send them out on hit and run attacks when a tempting lone target presents itself. However, that target might have adjacent friends you can't see yet. That's why an maritime bomber is something of a must-build for Italy. Treefrog mentioned a classic problem in global WW2 games. The French fleet in 1939-40 is usually, "use it or lose it". Which can lead to some gamey tactics such as throwing ships away in reckless, low-odds-of-success attacks when you see France's time is short. Overall, I've never been too ambitious with the Italian Army. You're generally just biding your time and holding your ground until the German superdupermen arrive, so you can play the comic sidekick. Plus, you have to find the funds to research a lot of R&D basics like infantry training and naval warfare if you are not going to be completely outclassed. Italian scientists spend a lot of the war playing catch-up.
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