JoshuaAstray -> Saturated attack w/ Strike mission problem (5/22/2021 12:45:36 PM)
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Hi, in my game, I try to attack a carrier with 12 F/A-18 F in a ASuW strike mission, each carries 4 HarpoonII+, the flight size is 4. Only the carrier is selected as mission target. But I always found that only the first group would fire the missile while the rest two groups would just follow the missile instead of launch all missile at planned launch point. I did some search and found that this may because the two groups consider the first salvo is enough to destroy the target so they just follow and if the first salvo didn't finish the job, until then they would open fire. I did test in editor and found this may be the reason. Any time I delete the first salvo, a group would fire their salvo. The problem is, to penetrate a carrier escort's air defence, all missile should be launched at once to saturate the AA capacity, if missile is separated into three salvo, they would be shot down with ease. I also found some posts claiming this is mission WRA or ROE related. I tried to set the WRA for Harpoon to "use all weapons against target", and Fuel/Ordnance option in mission editor to "expend/jettison A/G ordnance at max range for maximum...."(it's not fully displayed for me). But still get the same behavior. Any one knows how to make my attack wave behaves as I expected, and release ALL missile at once to the target?
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