Same game with new chrome? (Full Version)

All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Feature Suggestions



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Mehring -> Same game with new chrome? (5/25/2021 2:59:18 PM)

Looks like it to me, the VP bonus for early capture doesn't seem to have changed anything. Smart Russian will concede objective cities and bonus points and retire eastwards 1 jump ahead of German infantry. Just like WitE1. By the time they make their stand, both sides will be ahistorically bloated, but the correlation of forces in favour of the Russians and the Axis short of supplies.

A solution for people who want to replicate operational historical dilemmas might be a game variant that treats the player as an operational, not strategic, commander. What if the game was to designate a leader to a front to pursue an objective and if they failed, that leader would lose political value and risk being sacked or shot? Surrender Smolensk before xx/xx/xxxx and risk losing a powerful leader? That's a much more difficult choice than losing 6VP.




Bamilus -> RE: Same game with new chrome? (5/25/2021 3:09:04 PM)

Would be cool, but it'll never happen due to it changing entire paradigm of the game. I'm sure trying to code that would be a nightmare.

Decisive Campaigns Barbarossa handles this really well, which isn't to say WITE2 doesn't, because they're different games, but everything you're describing is done in that game.




Mehring -> RE: Same game with new chrome? (5/25/2021 3:33:10 PM)

Maybe so. Perhaps a more modest re code, and to confound the player mathematicians, might be to make the bonus VP for early capture variable.




Karri -> RE: Same game with new chrome? (5/25/2021 6:25:34 PM)

I find the game plays quite differently. Ant units are quite worthless for both sides, the Germans can't just build line after line of fortified positions, and the Soviets can't just attack with attrition in mind.




Mehring -> RE: Same game with new chrome? (5/25/2021 11:35:42 PM)

Sure, it feels completely different, but it looks to me like to win, it plays out just the same as ever. For all the changes, v2 hasn't fundamentally altered the the game because there's no meaningful downside to use of historical hindsight. The players are rewarded for making rational operational decisions devoid of political complications. That's going to suit a lot of players, but personally, I'd like a game which places both players more within the constraints of political idiocy. If politicians were rational, there would have been no Barbarossa.




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