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eskuche -> RE: Aircraft never registers hits (5/25/2021 5:08:30 PM)
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Full support means planes will automatically fly with (and against) ground attacks but not naval attacks. It also means (if left on mode (1) naval during enemy turn) it will interdict ship movement and I believe convoys if in range. Edit: mission mode means you have to manually give it missions by right clicking an enemy unit for it to do anything. Air will do 0-1 damage to ground units and usually 0-2 against naval units. You need to set up for success, including good weather, full recon, and good effectiveness. Only the first attack against ground will take off strength. The hidden effectiveness of planes is attacking the effectiveness of enemy units. This is most apparent when you really hammer a unit with 4-6 attacks a turn. You can see the combat value drop a few points just from that. This preps for the infantry assault. Effectiveness damage from all sources are not shown to the opposing player (probably for balance reasons?) and is not obvious that you are taking a lot more effectiveness due to blocked attacks. I'm not sure people have worked out the math, and I think Alvaro wants it relatively obscured, but what I think happens is that when any unit takes damage, such as from an airstrike, the damage rolls against the defense value. Even if it bypasses that, I believe it has a 40% chance to be converted into (how much?) effectiveness damage. Again, this is most useful when the opponent doesn't have access to main supply recovery.
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