Szilard -> Issues (5/30/2021 2:03:15 AM)
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After fiddling around with the editor and the game, I get left with the following issues which break the game for me as an historical simulation, to a greater or lesser extent: - As far as I can see, there is no provision for improving airfields or ports. The US ability to quickly create & upgrade facilities, compared to the Japanese, was a major factor in the war. - Related to this, any historical game IMO needs to include something about wastage. Eg: because the Japanese had relatively poor infrastructure they lost a huge proportion of aircraft in accidents just trying to reinforce/replenish the Solomons, and because their airfields were more primitive, their servicability rates were relatively low, degrading over time a airfields were degarded by constant bombing. This was a big factor and I think an historical game needs to pay some attention to it: what would ahve happened if the Japanse had better infrastructure? etc etc - AA defenses. There is no differentiation as far as I can see between Japanese and Allied capbilities, and no technology progression? The Japanese can construct AA in cities sufficient to completely toast Allied strategic bombers. That doesn't correspond to anything real, IMO. - Fleet oilers. Everybody has the ability to replensih at sea, limited only by construction of oiler units, regardless of tactical situation. In reality, the US had much better methods and provision for replensihment at sea, and it had a major bearing on their tempo of operations. As the Battle of the Coral Sea showed, however, oilers were vulnerable if the tactial situation wasn't favourable; in the game, anybody can refuel at any time.
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