YueJin -> Opening turn basics for Japan (5/31/2021 1:26:00 PM)
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I've been seeing a few people not up to speed on the most important parts of the Japanese first turn which is vital to having a decent remainder of the game. As such I wanted to write up a short demonstration of the key parts of the opening moves for Japan. 1) Strike Pearl Harbour twice with the carrier fleet. It may seem obvious but still worth mentioning. Average results for the strike are 2-3 battleships sunk, unlucky strikes have only 1 sunk and very fortunate ones may sink 4. [image]https://i.imgur.com/0sIJA4M.png[/image] 2) Naval strike the ships in Manilla with the bombers from Taiwan. You should sink the Houston every time and often bottom or sink the subs which can be very useful. [image]https://i.imgur.com/HGHwKqm.png[/image] 3)Naval strike the ships in Singapore. These include the BC Repulse and BB Prince of Wales which can be very useful to get off the map turn 1. On average one of those ships will sink and you may bottom or sink the other if lucky. Note that you can move the close support bomber group that is out of range to get one extra strike in. [image]https://i.imgur.com/t40KLsn.jpeg[/image] 4) Invade and destroy the garrison at Rabaul. It's both a victory point hex and a size 8 shipyard so capturing it is highly recommended. [image]https://i.imgur.com/e7R6jRV.png[/image] 5) Invade the Philippines, the method pictured is my personal favourite with divisions landing at Aparri and Legaspi whilst Lingayen and Manilla are blockaded. This ensures Philippines surrender on turn 3 with minimal forces and landing craft invested. [image]https://i.imgur.com/bp43H4G.png[/image] 6)The most important part of turn 1 to do correctly. Land two divisions at Batavia and destroy the garrison there. The division that lands to the East of the city will have enough action points to occupy it. With Batavia being the only morale hex for the DEI they will surrender next turn giving you all their oil points completely undamaged. [image]https://i.imgur.com/ilRhJeF.png[/image] 7)Advance the army and division down towards Singapore, surrounding and destroying the Indian garrisons. [image]https://i.imgur.com/2ipfwLU.png [/image] 8)Land at Guam. As a VP hex you really should be taking it turn 1. Personally I like using the 5 strength marine division to do this job as it saves some landing craft. [image]https://i.imgur.com/dGJ3Lqa.png [/image] 9)Speaking of saving landing craft, convert the 1 strength garrisons on Yap and Palau to active status. These guys will be your Solomon island clean up crew, capturing every port there at a cost of a single landing craft per island. [image]https://i.imgur.com/Us034Um.png[/image] Position at the beginning of turn 2. Highlighted are the parts I haven't mentioned yet, blockades of Fiji and Nomea, invasion of Wake to remove the garrison there and invasion at Lae to grab the VP location early. [image]https://i.imgur.com/ZcS6ilu.jpg[/image] If the starting two allied carriers attempt to break the blockade of either Fiji or New Caledonia then the Japanese carriers intercept using an oiler. This leads to disaster for the Allies 100% of the time. [image]https://i.imgur.com/EFl5N6O.png[/image] Position at the end of turn 4 in the Solomon island area. Nomea and Fiji both have fallen, all relevant size 3 ports are secured and the Moresby garrison will surrender next turn. [image]https://i.imgur.com/COWXBD9.png[/image] The lead this sequence of moves gives the Japanese player is gigantic. Once comfortable with this, you can also add in some extra moves such as invading Ceylon turn 3 if wanting to play safe or Bombay/Madras to try to make India collapse completely as you will have more than enough landing craft left to commit two full armies and four divisions. Remember, the Allied player has no transports or landing craft and cannot stop this in any way other than committing their four carriers to a terrible fight which is only likely to cement your dominance. I've not really mentioned China as I feel like moves there are personal preference and should eventually lead to a stalemate in the North and the capture of Changsha in the South leading to a stalemate at the river lines behind it.
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