RE: Said it before, and saying it again.... (Full Version)

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parmenio -> RE: Said it before, and saying it again.... (6/10/2021 5:52:38 AM)


quote:

ORIGINAL: Curtis Lemay

Seriously, if trivial things like deployment are too much work for you, what sort of research will your audience think you did?


As ever, you've missed your calling in the Diplomatic Corps.... [8|]





Lobster -> RE: Said it before, and saying it again.... (6/10/2021 12:16:16 PM)


quote:

ORIGINAL: golden delicious

This is grating, as I find the new interface and new graphics ugly and unhelpful. However, I get that Matrix wants to sell the game and for that they have to make it look like it's new even though it's not.

Nothing wrong with the graphics as they were in 1998... I play games a lot older than that.


Not only that. There are new games with graphics that resemble something out of the 1980s. And let's not forget Minecraft. The guy from Sweden who made it sold it for 2.5 $$$billion$$$. Blocks anyone?

Contents make a game while graphics are a poor cousin.




golden delicious -> RE: Said it before, and saying it again.... (6/10/2021 12:55:52 PM)

quote:

ORIGINAL: Lobster

Not only that. There are new games with graphics that resemble something out of the 1980s. And let's not forget Minecraft. The guy from Sweden who made it sold it for 2.5 $$$billion$$$. Blocks anyone?


Well, to be fair, Minecraft itself has been around for more than ten years, and those graphics- which include quite complex management of light and shadow- would have been totally impossible for a commercial game in the 1980s. I remember 3D games from about 1990: they didn't look like Minecraft.

The look of a game does matter but the new TOAW graphics would have been entirely possible in 1998 and are really down to an individual person's tastes rather than making things objectively better, especially as there were multiple custom graphics sets already available for TOAW III.

Again, though, it's hard to sell a "new" version of a game when to a casual observer it looks exactly the same. Didn't I already buy this? Or, didn't I already decide not to buy this?

Anyway, this week I have been mostly playing Lords of Chaos on my Atari ST emulator

[image]local://upfiles/1060/FBD559DF07E74BCBAABE5A3CE6184114.jpg[/image]




Lobster -> RE: Said it before, and saying it again.... (6/10/2021 4:25:06 PM)

Well, to be fair, didn't say Minecraft was around since 1980s. Only implied the graphics are simple. Blocks. What made it popular was people with imaginations. People with imaginations make TOAW what it is too. Not the graphics.




golden delicious -> RE: Said it before, and saying it again.... (6/10/2021 5:33:53 PM)


quote:

ORIGINAL: Lobster

Well, to be fair, didn't say Minecraft was around since 1980s. Only implied the graphics are simple. Blocks. What made it popular was people with imaginations. People with imaginations make TOAW what it is too. Not the graphics.


Well you say that- but have you ever tried playing with the 3D view? It's basically impossible.




Curtis Lemay -> RE: Said it before, and saying it again.... (6/10/2021 5:47:35 PM)


quote:

ORIGINAL: parmenio


quote:

ORIGINAL: Curtis Lemay

Seriously, if trivial things like deployment are too much work for you, what sort of research will your audience think you did?


As ever, you've missed your calling in the Diplomatic Corps.... [8|]


We're not negotiating a treaty here. We're trying to make the best engineering decisions. That requires the truth.




Lobster -> RE: Said it before, and saying it again.... (6/11/2021 4:07:15 PM)

quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: parmenio


quote:

ORIGINAL: Curtis Lemay

Seriously, if trivial things like deployment are too much work for you, what sort of research will your audience think you did?


As ever, you've missed your calling in the Diplomatic Corps.... [8|]


We're not negotiating a treaty here. We're trying to make the best engineering decisions. That requires the truth.


Okay. The deployment editor sends you to the far corner of the map sometimes when you display formations. The deployment editor sends you to some random spot on the map when you want to deploy a unit with a specific turn and location after physically deploying units in the same formation. Those are both annoying and time conusmming. So no, it isn't perfect, the bugs have been present for a very long time and no one wants to fix them. So, while deploying units may be one of the least time consumming it is also one of the most annoying. If I recall Steve reported one or more of these bugs long ago. [;)]




parmenio -> RE: Said it before, and saying it again.... (6/11/2021 5:26:56 PM)


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: parmenio


quote:

ORIGINAL: Curtis Lemay

Seriously, if trivial things like deployment are too much work for you, what sort of research will your audience think you did?


As ever, you've missed your calling in the Diplomatic Corps.... [8|]


We're not negotiating a treaty here. We're trying to make the best engineering decisions. That requires the truth.


I'm not quite sure how you equate slagging someone off to "making the best engineering decisions"




Curtis Lemay -> RE: Said it before, and saying it again.... (6/12/2021 5:38:47 PM)


quote:

ORIGINAL: parmenio


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: parmenio


quote:

ORIGINAL: Curtis Lemay

Seriously, if trivial things like deployment are too much work for you, what sort of research will your audience think you did?


As ever, you've missed your calling in the Diplomatic Corps.... [8|]


We're not negotiating a treaty here. We're trying to make the best engineering decisions. That requires the truth.


I'm not quite sure how you equate slagging someone off to "making the best engineering decisions"


Happy to repeat myself: Making the best engineering decisions requires the truth.




DD696 -> RE: Said it before, and saying it again.... (6/22/2021 9:17:38 PM)

I just had the editor CTD. A flash message said to send the info to Ralph.

Does anybody, anybody, think that would be worthwhile?????????????????????????????

Edit: Really, does anybody think that within the next 5 t0 10 years that issue would be fixed?




Zovs -> RE: Said it before, and saying it again.... (6/22/2021 10:11:00 PM)


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: parmenio


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: parmenio


quote:

ORIGINAL: Curtis Lemay

Seriously, if trivial things like deployment are too much work for you, what sort of research will your audience think you did?


As ever, you've missed your calling in the Diplomatic Corps.... [8|]


We're not negotiating a treaty here. We're trying to make the best engineering decisions. That requires the truth.


I'm not quite sure how you equate slagging someone off to "making the best engineering decisions"


Happy to repeat myself: Making the best engineering decisions requires the truth.


Not quite so simple:

https://medium.com/swlh/decision-management-in-software-engineering-ca60f9d40e02




Curtis Lemay -> RE: Said it before, and saying it again.... (6/22/2021 10:53:16 PM)


quote:

ORIGINAL: Zovs

quote:

ORIGINAL: Curtis Lemay

Happy to repeat myself: Making the best engineering decisions requires the truth.


Not quite so simple:

https://medium.com/swlh/decision-management-in-software-engineering-ca60f9d40e02


No. It really is so simple. Basing any decisions on falsehoods is just dumb.




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