Bamilus -> RE: No Hitler Factor for The Germans (6/7/2021 3:08:13 PM)
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Someone suggested this before and I agree it'd be cool but I think the game already models it to some degree, as others have stated. But it'd take an entire re-design to make it more like DC:Barbarossa, which models Hitler frequently changing his mind (and subsequently victory point cities and priorities). For now I think the VP bonuses for taking cities and the sudden death is enough to emulate the political demands and requirements of Hitler/German government. On the other hand, players dislike this for the reason that they want a sandbox so it appears you can't fully appease both sides. If you really want this then I'd recommend playing DC: Barbarossa which is a fantastic game and also Dark Valley, which is a chit pull board game that is more or less on rails but does a good job of emulating what happened (for example, the Soviets have a chit that forces mandatory counter attacks).
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