Gar-Dog -> RE: Production issue in UK (6/14/2021 5:31:50 PM)
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The convoys were a learning experience... Mostly for supply (Operation Torch snuffed!). Where I'm still learning right now is in the Japanese-American Impasse between Truck-Rabaul-Pearl Harbor, Operation Sea Lion, and the immense logisitics of the Japanese South African campaign. 2 turns to ferry one unit makes for some serious planning needs! This game is I'm guessing the highest fidelity game simulator of the war, maybe the highest simulation outside the actual war itself (unless West Point or the Frunze does history this way)... it's really brought to me the challenge the Allies were faced with in 1940! Despite my mistakes, there were some definite luck swings: two key Japanese battles in China that could've swung worse, a "reverse Midway" against the US, the flat-out lucky Italian conquest of Greece and Suez (THREE desperate 2:1 rolls that all came back 18+ on 2d10), and a couple lucky weather & turn rolls for the Germans in Russia. When the Allies asked the "dice gods" for luck this game, they were usually denied.
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